破門而入2 v0.18版本更新內(nèi)容(谷歌翻譯+原文):
最后 - 一個新的更新,它是一個巨大的更新:新內(nèi)容、新游戲、大量修復(fù)和增強(qiáng)。
還有中央情報(bào)局特別活動部的男孩們。
在任何任務(wù)中,您現(xiàn)在都可以選擇部署中央情報(bào)局或游騎兵——但在 Coop 中,每個玩家都可以選擇;隨意混合它們。我們還可以從主菜單編輯和自定義小隊(duì),它應(yīng)該會有所幫助。并且每個單位可以擁有多個小隊(duì)。為什么?相信我們,稍后會有意義;)
CIA 的名冊有限,只有 4 名士兵和 2 個玩家職業(yè):多功能黑色行動準(zhǔn)軍事人員,他們可以左右后踢并使用任何類型的武器,以及非常專業(yè)的臥底特工。他們試圖融入、滲透該地區(qū)并使用當(dāng)?shù)鼗螂[藏的武器來最大限度地隱蔽。
每個中央情報(bào)局官員都根據(jù)他們攜帶的裝備和武器被評定為隱蔽性。太多,太笨重,敵人會認(rèn)為你是可疑的并且會注意到你靠近,或者完全知道你不屬于那里。減輕你的可見負(fù)擔(dān)。獲得 COVERT 評級,敵人大多會無視你。
(游騎兵不必?fù)?dān)心隱蔽,他們的裝備、迷彩、魔術(shù)貼和大喊大叫讓他們顯得過于突出。氣槍在諾赫拉基并不是很受歡迎,你看。)
隱蔽對于滲透敵方區(qū)域很有用,但有些地方的訪問受到控制,無論您多么隱蔽,在那里被發(fā)現(xiàn)都會使您掩護(hù)。
說到裝備,請注意,CIA 不受與美國陸軍游騎兵相同的庫存限制,因此他們可以選擇很酷的東西,例如 Mp7、Vintorez 靜音狙擊步槍、Uzis 和 AK。
中央情報(bào)局和游騎兵現(xiàn)在都可以裝備一次性火箭發(fā)射器,M136 AT4 和 RPG-26。所有爆炸物都針對敵人和玩家進(jìn)行了重新平衡。手榴彈和火箭發(fā)射器的準(zhǔn)確度有所降低,而手榴彈的投擲范圍則有所下降——尤其是當(dāng)投擲越過障礙物時。
為了更好地反映其運(yùn)營的秘密、高風(fēng)險 - 高影響性質(zhì),有一種新的任務(wù)類型 - RAID ON STRONGHOLD。進(jìn)去,摧毀敵人的裝備,別忘了出去。你總是寡不敵眾,不要被超越,不要讓任何人掉隊(duì)。
我們迫不及待地想看看 Workshop Gang 會用這種新的游戲風(fēng)格做些什么。在我們這邊,我們將在以下補(bǔ)丁中探索類似的新任務(wù)類型,因?yàn)?Rangers 說他們也喜歡參與其中,而 CIA 有不止一個技巧!
該版本還包含無數(shù)修復(fù)和游戲改進(jìn)——完整列表如下。最重要的是,目標(biāo)選擇得到了改進(jìn),士兵在選擇與誰交戰(zhàn)時會表現(xiàn)得更聰明。但是,如果您愿意,您現(xiàn)在可以命令它們瞄準(zhǔn)特定的敵人,只需在它們上面拖動一個箭頭即可。
最后,感謝您的耐心等待,我們確信您已經(jīng)跳過并開始玩了。
你的開發(fā)人員@ KHG
_____________
完整的變更列表 v0.18
- 新的可玩單位:中央情報(bào)局特別活動部
- 新任務(wù)類型:要塞突襲
- 5 張新地圖(新的單一任務(wù)章節(jié))
- 主菜單中的小隊(duì)管理,耶!
- 新武器:M136 AT4、RPG26、Mp7、AK 等
- 新工具:自動開鎖,中央情報(bào)局獨(dú)家,游騎兵會破壞它。
- 從游騎兵中移除了開鎖能力(中央情報(bào)局仍然得到了它)
- 添加了關(guān)閉門的選項(xiàng),這是禮貌的做法。
- 現(xiàn)在可以針對特定敵人(右鍵單擊 ? 從您的部隊(duì)拖動到目標(biāo))
- 大大改進(jìn)了自動瞄準(zhǔn)(將優(yōu)先考慮劊子手,當(dāng)前瞄準(zhǔn)方向的角度,盟友正在做什么以及當(dāng)前的“沉默”狀態(tài)等)
- 手榴彈射程受限,取決于您是否與目標(biāo)有視線(20m 對 10m)
- 榴彈發(fā)射器和火箭發(fā)射器不再具有完美的精度
- 手榴彈現(xiàn)在可以投擲在阻擋視線的物體上(投擲角度是動態(tài)調(diào)整的)
- 由 Cosmin Mirza 提供支持的新音樂曲目
- 車間:添加排序過濾器和改進(jìn)的搜索功能
- 添加了游戲內(nèi)目標(biāo)顯示 ? 可以在玩游戲時查看挑戰(zhàn)進(jìn)度
- 人質(zhì)現(xiàn)在會在奔跑時提醒附近的敵人
- 添加了刪除計(jì)劃的確認(rèn)對話框
- 重新設(shè)計(jì)的武器附件定制
- 新的彩色計(jì)劃選項(xiàng):每班顏色(除了單色和每士兵)
- 調(diào)整計(jì)劃顏色以獲得更好的色盲可見性
- 將相機(jī)旋轉(zhuǎn)添加到家庭/結(jié)束
- 在回放電影模式下不再畫鉛筆
- 所有工具(開鎖器/TEC/撬棍等)現(xiàn)在在操作時持續(xù)發(fā)出聲音
- 射擊方法現(xiàn)在根據(jù)與當(dāng)前目標(biāo)的距離相應(yīng)地切換
- 放大了主菜單圖稿以在超寬顯示器上工作
- 改善平民閑置行為
- 改進(jìn)了敵人的 HVT AI。他們會更頻繁地逃跑并且更難被抓住
- 修復(fù)了 AI 在起床或被推時卡住的問題
- 修復(fù)了會導(dǎo)致敵人穿過墻壁或人質(zhì)不穿過被引爆的墻壁的尋路錯誤
- 修正了跳過障礙時卡在障礙中的問題
- 修復(fù)了幾個與抑制工作方式相關(guān)的錯誤
- 修復(fù)了當(dāng) Fergie 在其中時 VIP 場景不起作用的問題
- 修復(fù)了有時實(shí)體在引爆電荷后保持紅色(對于引爆時移動的物理實(shí)體)
- 修復(fù)了能夠通過門/墻壁射擊手榴彈發(fā)射器的問題(再次)
- 修復(fù)了與爆炸按鈕相關(guān)的幾個錯誤
- 固定路徑選擇優(yōu)先級在刪除航點(diǎn)后不再起作用
- 修復(fù)了手榴彈軌跡預(yù)覽在即將打開的門時并不總是正常工作的問題
- 修復(fù)了 GoCode 引爆無法正常工作的錯誤
- 固定武器的瞄準(zhǔn)時間曲線無法正確顯示為鐵瞄準(zhǔn)具
- 修復(fù)了刪除計(jì)劃不會刪除所有航點(diǎn)的錯誤
- 修復(fù)了即使目標(biāo)門已經(jīng)打開也切換到 tec 火炬的問題
- 修復(fù)了在門上的鎖具/撬棍之間切換會保持鎖具的破壞時間而不是使用撬棍破壞時間的錯誤
- 修復(fù)了在 gocode 上移動抑制目標(biāo)會觸發(fā)它的錯誤
- 修復(fù)了在航點(diǎn)菜單打開時能夠取消暫停的問題(導(dǎo)致各種奇怪的錯誤)
- 修復(fù)了重新加載時總是播放“重新加載空”的聲音
- 修復(fù)了在非常大的車間地圖上會發(fā)生的崩潰/錯誤
- 修復(fù)了車間地圖中的一個錯誤,該錯誤將作為新地圖上傳,而不是更新現(xiàn)有地圖
- 編輯器:增加了允許的最大實(shí)體數(shù)
- 編輯器:現(xiàn)在可以將任何敵人配置為在 POI 對象之間漫游(例如平民)
- 編輯器:現(xiàn)在可以從編輯器中更改一些 POI 設(shè)置(以減少所需的模板排列數(shù)量)
- 編輯器:POI 對象現(xiàn)在可以指定文明或敵人是否可以與它們交互
- 編輯器:添加了“閃電”效果(參見定向光參數(shù))
- 編輯器:可以在編輯器中編輯燈光動畫
- 編輯器:添加了新的地形材質(zhì)
- 編輯器:對實(shí)體的縮放方式進(jìn)行了多項(xiàng)修復(fù)/改進(jìn)
- 編輯器:修復(fù)了無法選擇旋轉(zhuǎn)墻的問題
- 編輯器:固定 alt 生成不復(fù)制原始實(shí)體的比例
- 編輯器:修復(fù)了分裂墻的錯誤(旋轉(zhuǎn)的墻會將新墻部分放置在不正確的位置)
- 編輯器:修復(fù)了啟用 DPI 縮放的字體大小問題
原文:
Finally - a new update, and its a?
HUGE
?one: new content, new gameplay, tons of fixes and enhancements.
And the?
CIA Special Activities Division
?boys.
On any mission you can now?
choose to deploy
?either the CIA or the Rangers - but in Coop each player gets to pick; Feel free to?
mix them up
. We've also made it possible to edit and customize the squads from the Main Menu, it should help. And you can have more than one squad of each Unit. Why? Trust us, it will make sense later ;)
The CIA come with a limited roster of just 4 troopers, and 2 player classes: The multi-role?
Black Ops
?Paramilitary Officers, who can kick posterior left and right and wield any weaponry type, and the very specialized?
Undercove
r Agents. These try to blend in, infiltrate the area and use local or hidden weapons to maximize concealment.
Each CIA Officer is rated on?
Concealment
?according to the gear and weapons they carry. Too much, too bulky, and the enemy will think you're SUSPICIOUS and eyeball you closer , or outright know you don't belong there. Lighten up your visible load. get rated?
COVERT
?and the enemy will mostly ignore you.
(Rangers need not concern with Concealment, their gear, camo, velcro and yelling makes them stick out too much. Airsoft is not really popular in Nowheraki, you see.)
Going Covert is useful to infiltrate enemy areas, but there are places where access is controlled, and?
being spotted there
?will blow you cover no matter how concealed you are.
Speaking of gear, note that the CIA is not subject to same inventory restrictions as US Army Rangers, so they get to choose cool stuff like Mp7s, Vintorez Silenced Sniper Rifles, Uzis and AKs.
Both the CIA and the Rangers can now equip one-shot disposable Rocket Launchers, the M136 AT4 and the RPG-26. All explosives have been rebalanced for enemies and players alike. Grenade and Rocket Launchers have decreased accuracy, while grenades have lost a bit of their throwing range - especially when thrown over obstacles.
To better reflect the clandestine, High Risk - High Impact, nature of their operations, there's a?
new mission type - RAID ON STRONGHOLD
. Get in, destroy enemy equipment, and don't forget to get out. You're always outnumbered, don't be outsmarted, and leave no man behind.
We're eager to see what the Workshop Gang will do with this new gameplay style. On our side, we'll explore similar New Mission Types in the following patches, as Rangers said they like to get in on the action, too, and the CIA have more than one trick up their sleeve!
The build also bings countless fixes and gameplay improvements - full list below. Most importantly, the target selection has been improved and troopers will behave smarter when choosing who to engage. But you can now order them to target a particular enemy, if you wish, by simply dragging an arrow on top of them.
In closing, thank you for your patience and we're sure you've skipped forward and started playing already.
Your Devs @ KHG
______________
Full changelist v0.18
- new playable unit: CIA Special Activities Division
- new mission type: Raid on Stronghold
- 5 new maps (new single missions chapter)
- squad management in Main Menu, yay!
- new weapons: M136 AT4, RPG26, Mp7s, AKs and more
- new tool: Automated Lockpick, CIA exclusive, Rangers would just break it.
- removed lockpick ability from Rangers (CIA still got it)
- added option to close doors, its the polite thing to do.
- can now target a specific enemy (right-click + drag from your troops to target)
- much improved auto-targeting (will prioritize executioners, angle to current aim direction, what allies are doing and the current 'go silent' status, among others)
- grenade range limited depending on whether you have line-of-sight with the target (20m vs 10m)
- grenade launchers and rocket launchers no longer have perfect accuracy
- grenades can now be lobbed over objects that block line-of-sight (angle of throw is adjusted dynamically)
- new music track, powered by Cosmin Mirza
- workshop: added sorting filters and improved search function
- added in-game objectives display + can check challenges progress while playing
- hostages will now alert nearby enemies when running
- added confirmation dialog for Delete Plan
- redesigned customization for weapon attachments
- new colored plans option: per-class colors (alongside monochrome and per-trooper)
- tweaked plan colors for better color blindness visibility
- added camera rotation to home/end
- no longer drawing pencil while in replay cinematic mode
- all tools (lockpick/TEC/crowbar etc) now emit sound continuously while operating
- firing method is now switched accordingly with distance to current target
- enlarged the main menu artwork to work on ultra-wide monitors
- improved Civilian idle behavior
- improved enemy HVT AI. They will run away more often and be harder to catch
- fixed AI getting stuck when getting up or being pushed
- fixed pathfinding bug that would cause enemies to go through walls or hostages not going through detonated walls
- fixed getting stuck in obstacles when jumping over them
- fixed several bugs related to how suppression works
- fixed VIP scenarios not working when Fergie was in them
- fixed sometimes entities staying red after detonating charges (for physics entities that move when detonating)
- fixed being able to shoot the grenade launcher through doors/walls (again)
- fixed couple of bugs related to Detonation buttons
- fixed path selection prioritization not working anymore after deleting a waypoint
- fixed grenade trajectory preview not always working correctly with soon-to-be-opened doors
- fixed a bug where GoCode detonation wasn't working properly
- fixed weapon's aiming time curves not being displayed correctly for Iron Sights
- fixed a bug where Delete Plan would not delete all waypoints
- fixed switching to tec torch even though the targeted door was already opened
- fixed bug where switching between lockpick/crowbar on a door would keep the lockpick's breach time instead of using the crowbar breach time
- fixed bug where moving suppress target while on gocode would trigger it anyways
- fixed being able to unpause while the waypoints menu was opened (resulting in all kinds of weird bugs)
- fixed always playing 'reload empty' sound when reloading
- fixed crashes/bugs that would happen on very large workshop maps
- fixed a bug in workshop maps where it would upload as a new map, instead of updating the existing one
- editor: increased max number of entities allowed
- editor: any enemy can now be configured to roam between POI objects (like civilians)
- editor: can now change some POI settings from within the editor (to reduce the number of template permutations required)
- editor: POI objects can now specify whether civs or enemies can interact with them
- editor: added 'lightning' effect (see directional light params)
- editor: can edit light animations from within the editor
- editor: added a new terrain material
- editor: multiple fixes/improvements to how entities are scaled
- editor: fixed not being able to select rotated walls
- editor: fixed alt spawns not duplicating scale of original entity
- editor: fixed a bug with splitting walls (rotated walls would place the new wall section in an incorrect position)
- editor: fixed font size issues with DPI scaling enabled