五月天青色头像情侣网名,国产亚洲av片在线观看18女人,黑人巨茎大战俄罗斯美女,扒下她的小内裤打屁股

歡迎光臨散文網(wǎng) 會(huì)員登陸 & 注冊(cè)

Devices (Direct3D 11 Graphics)

2023-08-28 11:01 作者:ENGINEER_CORE  | 我要投稿

A Direct3D device allocates and destroys objects, renders primitives, and communicates with a graphics driver and the hardware. In Direct3D 11, a device is separated into a device object for creating resources and a device-context object, which performs rendering. This section describes Direct3D 11 device and device-context objects.

Objects created from one device cannot be used directly with other devices. Use a shared resource to share data between multiple devices, with the constraint that a shared object can be used only by the device that created it.

Direct3D設(shè)備分配和銷毀對(duì)象,渲染基元,并與圖形驅(qū)動(dòng)程序和硬件通信。在Direct3D 11中,設(shè)備被分離為用于創(chuàng)建資源的設(shè)備對(duì)象和執(zhí)行渲染的設(shè)備上下文對(duì)象。本節(jié)介紹Direct3D11設(shè)備和設(shè)備上下文對(duì)象。

從一個(gè)設(shè)備創(chuàng)建的對(duì)象不能直接與其他設(shè)備一起使用。使用共享資源在多個(gè)設(shè)備之間共享數(shù)據(jù),但有一個(gè)約束,即共享對(duì)象只能由創(chuàng)建它的設(shè)備使用。


Devices (Direct3D 11 Graphics)的評(píng)論 (共 條)

分享到微博請(qǐng)遵守國(guó)家法律
白朗县| 桃园市| 车险| 焦作市| 吉林省| 海城市| 新余市| 平泉县| 盖州市| 桃园市| 乐平市| 巨野县| 保德县| 雅江县| 日照市| 怀安县| 贵州省| 黄山市| 东至县| 无锡市| 白城市| 赫章县| 扶沟县| 外汇| 林州市| 宁河县| 汤阴县| 开平市| 伊通| 长泰县| 山西省| 寿光市| 方正县| 赞皇县| 闽清县| 健康| 西丰县| 铜鼓县| 博客| 大理市| 竹北市|