【中間部分】survival_config.kv3個(gè)人注釋版20200816
lootlists =
{
? ? ???//開局所選的裝備
? ? ? ?//開局選燃燒瓶的話有三個(gè)
spawn_equip_taser?= [ { chance = 1 items = [ { name = "weapon_taser" } ] } ]
spawn_equip_healthshot?= [ { chance = 1 items = [ { name = "healthshot" } ] } ]
spawn_equip_armorhelmet = [ { chance = 1 items = [ { name = "armor_helmet" } ] } ]
spawn_equip_shield?= [ { chance = 1 items = [ { name = "shield" } ] } ]
spawn_equip_parachute?= [ { chance = 1 items = [ { name = "parachute" } ] } ]
spawn_equip_exojump?= [ { chance = 1 items = [ { name = "exojump" } ] } ]
spawn_equip_c4?= [ { chance = 1 items = [ { name = "weapon_c4" } ] } ]
spawn_equip_firebomb?= [ { chance = 1 items = [ { name = "weapon_firebomb" }, { name = "weapon_firebomb" }, { name = "weapon_firebomb" } ] } ] // 3 molotovs
spawn_equip_dronepilot?= [ { chance = 1 items = [ { name = "tablet_dronepilot" } ] } ]
spawn_equip_exploremoney?= [ { chance = 1 items = [ { name = "bonus_explore_money" } ] } ]
spawn_equip_wavemoney?= [ { chance = 1 items = [ { name = "bonus_wave_money" } ] } ]
warmup_weapon_list =
[
{ chance = 1 items = [ { name = "weapon_glock" override_ammo = 40 } ] },
{ chance = 1 items = [ { name = "weapon_hkp2000" override_ammo = 26 } ] },
{ chance = 1 items = [ { name = "weapon_usp_silencer" override_ammo = 24 } ] },
{ chance = 1 items = [ { name = "weapon_fiveseven" override_ammo = 40 } ] },
{ chance = 1 items = [ { name = "weapon_p250" override_ammo = 16 } ] },
{ chance = 1 items = [ { name = "weapon_tec9" override_ammo = 36 } ] },
{ chance = 1 items = [ { name = "weapon_elite" override_ammo = 50 } ] },
{ chance = 1 items = [ { name = "weapon_cz75a" override_ammo = 24 } ] }
]
default_tablet_list =
[
{ chance = 1 items = [ { name = "tablet" } ] }
]
exploding_barrel_list =
[
{ chance = 1 items = [ { name = "exploding_barrel" } ] }
]
loose_cash_list =
[
{ chance = 16 items = [ { name = "cash" } ] },
{ chance = 8 items = [ { name = "cash" override_ammo = 2 } ] }
]
knife_list =
[
{ chance = 1 items = [ { name = "knife" } ] }
]
armor_list =
[
{
chance = 1
items =
[
{ name = "helmet" },
{ name = "armor" },
]
},
]
ammo_list =
[
{ chance = 1 items = [ { name = "ammo" } ] }
]
ammo_large_list =
[
{
chance = 1
items =
[
{ name = "ammo" },
{ name = "ammo" },
{ name = "ammo" }
]
},
]
healthshot_list =
[
{ chance = 1 items = [ { name = "healthshot" } ] }
]
dronegun_list =
[
{ chance = 1 items = [ { name = "dronegun" } ] }
]
hostage_list =
[
{ chance = 1 items = [ { name = "hostage" } ] }
]
safe_list =
[
{ chance = 1 items = [ { name = "safe" } ] }
]
jammer_list =
[
{ chance = 1 items = [ { name = "jammer" } ] }
]
money_list =
[
? ? ? ??//override_ammo在這里是指錢袋能拿錢的次數(shù),一次50塊錢,分別是150、200、250$
? ? ? ? //直接打爆錢袋的話大概率會(huì)少50,經(jīng)驗(yàn)之談
{ chance = 4 items = [ { name = "cash" override_ammo = 3 } ] },
{ chance = 3 items = [ { name = "cash" override_ammo = 4 } ] },
{ chance = 2 items = [ { name = "cash" override_ammo = 5 } ] }
]
ssg08_list =
[
{ chance = 1 items = [ { name = "weapon_ssg08" } ] }
]
sniper_list =
[
{ select_only_one = 1 select_action = "keep_only_one" decision_type = 4 }, // k_ESurvivalGameRuleDecision_Tablet_Purchase_Sniper_DefIdx
{ chance = 1 items = [ { name = "weapon_awp" } ] decision_value = 9 }, // "weapon_awp"
{ chance = 3 items = [ { name = "weapon_scar20" } ] decision_value = 38 }, // "weapon_scar20"
{ chance = 3 items = [ { name = "weapon_g3sg1" } ] decision_value = 11 }? // "weapon_g3sg1"
]
drone_rifle_list =
[
{ select_only_one = 1 select_action = "keep_only_one" decision_type = 3 }, // k_ESurvivalGameRuleDecision_Tablet_Purchase_Rifle_DefIdx
{ chance = 4 items = [ { name = "weapon_galilar" } ] decision_value = 13 }, // "weapon_galilar"
{ chance = 4 items = [ { name = "weapon_famas" } ] decision_value = 10 }, // "weapon_famas"
{ chance = 1 items = [ { name = "weapon_m249" } ] decision_value = 14 }? // "weapon_m249"
]
tablet_highres_upgrade_list =
[
{ chance = 1 items = [ { name = "tablet_highres" } ] }
]
tablet_zone_upgrade_list =
[
{ chance = 1 items = [ { name = "tablet_zoneintel" } ] }
]
tablet_drone_upgrade_list =
[
{ chance = 1 items = [ { name = "tablet_droneintel" } ] }
]
tablet_pilot_upgrade_list =
[
{ chance = 1 items = [ { name = "tablet_dronepilot" } ] }
]
loose_armor_list =
[
{ chance = 1 items = [ { name = "armor_helmet" } ] }
]
loose_shield_list =
[
{ chance = 1 items = [ { name = "shield" } ] }
]
loose_items_list =
[
{ chance = 5 items = [ { name = "parachute" } ] },
{ chance = 1 items = [ { name = "tablet_zoneintel" } ] },
{ chance = 2 items = [ { name = "tablet_droneintel" } ] },
{ chance = 6 items = [ { name = "contractkill" } ] },
{ chance = 2 items = [ { name = "exojump" } ] }
]
loose_ammo_list =
[
{ chance = 1 items = [ { name = "ammo" } ] },
]
loose_melee_list =
[
{ chance = 3 items = [ { name = "axe" } ] },
{ chance = 3 items = [ { name = "hammer" } ] },
{ chance = 2 items = [ { name = "spanner" } ] },
{ chance = 2 items = [ { name = "knife" } ] }
]
loose_gun_list =
[
{ chance = 6 items = [ { name = "weapon_glock" } ] },
{ chance = 4 items = [ { name = "weapon_hkp2000" } ] }
]
loose_grenade_list =
[
{ chance = 3 items = [ { name = "weapon_flashbang" } ] },
{ chance = 2 items = [ { name = "weapon_smokegrenade" } ] },
{ chance = 2 items = [ { name = "weapon_firebomb" } ] },
{ chance = 1 items = [ { name = "weapon_bumpmine" } ] }
]
loose_weapon_taser =
[
{ chance = 1 items = [ { name = "weapon_taser" ? ? ?} ] }
]
utility_crate_list =
[
{
chance = 1
items =
[
{ name = "weapon_diversion" },
{ name = "weapon_flashbang" },
{ name = "weapon_smokegrenade" }
]
},
]
mobility_crate_list =
[
{
chance = 1
items =
[
{ name = "parachute" },
{ name = "exojump" },
{ name = "weapon_bumpmine" }
]
},
]
tablet_crate_list =
[
{ chance = 1 items = [ { name = "tablet" ? ? ?} ] }
]
dmgnades_crate_list =
[
{
chance = 1
items =
[
{ name = "weapon_firebomb" },
{ name = "weapon_frag_grenade" }
]
},
]
tool_crate_list =
[
? ??? ? //【爆率】
{ chance =?3 items = [ { name = "weapon_firebomb" ? } ] },
{ chance = 4 items = [ { name = "weapon_diversion" ? } ] },
{ chance = 3 items = [ { name = "knife" ? } ] },
{ chance = 3 items =?[?{ name = "healthshot" ? } ] },
{ chance = 1 items = [ { name = "axe" ? } ] },
{ chance = 1 items = [ { name = "hammer" ? } ] },
{ chance = 1 items = [ { name = "spanner" ? } ] },
{ chance = 2 items = [ { name = "helmet" }, { name = "armor" } ] }
]
smallarms_crate_list =
[
? ??? ? //【爆率】
{ select_only_one = 1 select_action = "move_one_to_new_list:smallarms_crate_list1"?decision_type = 1 }, // k_ESurvivalGameRuleDecision_Tablet_Purchase_Pistol_DefIdx
{ chance = 2 items = [ { name = "weapon_usp_silencer" override_ammo = 24 } ]decision_value = 61 }, // "weapon_usp_silencer"
{ chance = 2 items = [ { name = "weapon_fiveseven" override_ammo = 40 } ] decision_value = 3 }, // "weapon_fiveseven"
{ chance = 2 items = [ { name = "weapon_p250" override_ammo = 16 } ] decision_value = 36 }, // "weapon_p250"
{ chance = 2 items = [ { name = "weapon_tec9" override_ammo = 36 } ] decision_value = 30 }, // "weapon_tec9"
{ chance = 1 items = [ { name = "weapon_elite" override_ammo = 50 } ] decision_value = 2 }, // "weapon_elite"
{ chance = 1 items = [ { name = "weapon_cz75a" override_ammo = 24 } ] decision_value = 63 }? // "weapon_cz75a"
]
small_metal_crate_list =
[
? ? ? ??//【爆率】
{ select_only_one = 1 select_action = "move_one_to_new_list:small_metal_crate_list1"?decision_type = 2 }, // k_ESurvivalGameRuleDecision_Tablet_Purchase_SMG_DefIdx
{ chance = 5 items = [ { name = "weapon_mac10" } ] decision_value = 17 }, // "weapon_mac10"
{ chance = 5 items = [ { name = "weapon_bizon" } ] decision_value = 26 }, // "weapon_bizon"
{ chance = 5 items = [ { name = "weapon_mp7" } ] decision_value = 33 }, // "weapon_mp7"
{ chance = 5 items = [ { name = "weapon_mp9" } ] decision_value = 34 }, // "weapon_mp9"
{ chance = 4 items = [ { name = "weapon_ump45" } ] decision_value = 24 }, // "weapon_ump45"
{ chance = 4 items = [ { name = "weapon_p90" } ] decision_value = 19 }, // "weapon_p90"
{ chance = 4 items = [ { name = "weapon_mp5sd" } ] decision_value = 23 }? // "weapon_mp5sd"
]
drone_megapistol_list =
[
{ select_only_one = 1 select_action = "keep_only_one"?decision_type = 5 }, // k_ESurvivalGameRuleDecision_Tablet_Purchase_MegaPistol_DefIdx
{ chance = 3 items = [ { name = "weapon_deagle" } ] decision_value = 1 }, // "weapon_deagle"
{ chance = 1 items = [ { name = "weapon_revolver" } ] decision_value = 64 }? // "weapon_revolver"
]
large_metal_crate_list =
[
{ chance = 1 items = [ { name = "weapon_nova" } ] },
{ chance = 1 items = [ { name = "weapon_sawedoff" } ] },
{ chance = 1 items = [ { name = "weapon_mag7" } ] },
{ chance = 1 items = [ { name = "weapon_xm1014" } ] }
]
paradrop_crate_list =
[
? ? ? ??//【空投爆率】
{ chance = 3 items = [ { name = "weapon_ak47" ??} ] },
{ chance = 3 items = [ { name = "weapon_m4a1" ??} ] },
{ chance = 3 items = [ { name = "weapon_m4a1_silencer"??} ] },
{ chance = 3 items = [ { name = "weapon_aug" } ] },
{ chance = 3 items = [ { name = "weapon_sg556" } ] },
{ chance = 1 items = [ { name = "weapon_awp" } ] },
{ chance = 1 items = [ { name = "weapon_scar20" } ] },
{ chance = 1 items = [ { name = "weapon_g3sg1" } ] },
{ chance = 1 items = [ { name = "cash_block" override_ammo = 44?} ] }
]
explosive_crate_list =
[
? ? ??? //C4的爆率和高爆手雷一樣
{ chance = 5 items = [ { name = "weapon_breachcharge" } ] },
{ chance = 3 items = [ { name = "weapon_c4" } ] },
{ chance = 3 items = [ { name = "weapon_frag_grenade" } ] }
]
}
crates =
[? ??
{ name = "paradrop_random_crate" lootlist = "paradrop_crate_list" model = "models/props_survival/cases/case_random_drop.mdl" entity = "prop_paradrop_crate" highlight_color = [255, 0, 0] },
{ name = "drone_knife_crate" lootlist = "knife_list" model = "models/props_survival/cases/case_tools.mdl" entity = "prop_loot_crate" highlight_color = [0, 220, 255] },
{ name = "drone_armor_crate" lootlist = "armor_list" model = "models/props_survival/cases/case_tools.mdl" entity = "prop_loot_crate" highlight_color = [0, 220, 255] },
{ name = "drone_largeammo_crate" lootlist = "ammo_large_list" model = "models/props_survival/cases/case_tools.mdl" entity = "prop_loot_crate" highlight_color = [0, 220, 255] },
{ name = "drone_ammo_crate" lootlist = "ammo_list" model = "models/props_survival/cases/case_tools.mdl" entity = "prop_loot_crate" highlight_color = [0, 220, 255] },
{ name = "drone_healthshot_crate" lootlist = "healthshot_list" model = "models/props_survival/cases/case_tools.mdl" entity = "prop_loot_crate" highlight_color = [0, 220, 255] },
{ name = "smallarms_crate" lootlist = "smallarms_crate_list" model = "models/props_survival/cases/case_pistol.mdl" entity = "prop_loot_crate" highlight_color = [255, 0, 0] },
{ name = "drone_utility_crate" lootlist = "utility_crate_list" model = "models/props_survival/cases/case_tools.mdl" entity = "prop_loot_crate" highlight_color = [0, 220, 255] },
{ name = "drone_dmgnades_crate" lootlist = "dmgnades_crate_list" model = "models/props_survival/cases/case_explosive.mdl" entity = "prop_loot_crate" highlight_color = [255, 130, 0] },
{ name = "explosive_crate" lootlist = "explosive_crate_list" model = "models/props_survival/cases/case_explosive.mdl" entity = "prop_loot_crate" highlight_color = [255, 130, 0] },
{ name = "tool_crate" lootlist = "tool_crate_list" model = "models/props_survival/cases/case_tools.mdl" entity = "prop_loot_crate" highlight_color = [0, 220, 255] },
{ name = "large_metal_crate" lootlist = "large_metal_crate_list" model = "models/props_survival/cases/case_heavy_weapon.mdl" entity = "prop_metal_crate"highlight_color = [255, 0, 0] },
{ name = "small_metal_crate" lootlist = "small_metal_crate_list" model = "models/props_survival/cases/case_light_weapon.mdl" entity = "prop_metal_crate"highlight_color = [255, 0, 0] },
{ name = "money_crate" lootlist = "money_list" model = "models/props_survival/cash/dufflebag.mdl" entity = "prop_money_crate" highlight_color = [0, 255, 0] },
{ name = "drone_mobility_crate" lootlist = "mobility_crate_list" model = "models/props_survival/cases/case_tools.mdl" entity = "prop_loot_crate" highlight_color = [0, 220, 255] },
]
// content can be crates/lootlists name
events =
[? ?
{ name = "paradrop_random_crate_event" content = "paradrop_random_crate" },
{ name = "drone_knife_purchase" content = "drone_knife_crate" },
{ name = "drone_armor_purchase" content = "drone_armor_crate" },
{ name = "drone_ammo_purchase" content = "drone_ammo_crate" },
{ name = "drone_healthshot_purchase" content = "drone_healthshot_crate" },
{ name = "drone_pistol_purchase" content = "smallarms_crate_list1" },
{ name = "drone_megapistol_purchase" content = "drone_megapistol_list" },
{ name = "drone_largeammo_purchase" content = "drone_largeammo_crate" },
{ name = "drone_sniper_purchase" content = "sniper_list" },
{ name = "drone_ssg08_purchase" content = "ssg08_list" },
{ name = "drone_utility_purchase" content = "drone_utility_crate" },
{ name = "drone_dmgnades_purchase" content = "drone_dmgnades_crate" },
{ name = "dronegun_destroyed" content = "ammo_list" },
? ? ? ??//無人機(jī)墜毀掉錢
{ name = "drone_weapon_purchase" content = "small_metal_crate_list1" },
{ name = "drone_jammer_purchase" content = "jammer_list" },
{ name = "drone_rifle_purchase" content = "drone_rifle_list" },
{ name = "drone_highres_upgrade_purchase" content = "tablet_highres_upgrade_list" },
{ name = "drone_drone_upgrade_purchase" content = "tablet_drone_upgrade_list" },
{ name = "drone_zone_upgrade_purchase" content = "tablet_zone_upgrade_list" },
{ name = "drone_default_tablet_delivery" content = "default_tablet_list" },
{ name = "drone_mobility_purchase" content = "drone_mobility_crate" },
{ name = "drone_shield_purchase" content = "loose_shield_list" },
{ name = "drone_pilot_upgrade_purchase" content = "tablet_pilot_upgrade_list" },
]

