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【中間部分】survival_config.kv3個(gè)人注釋版20200816

2020-08-16 08:53 作者:Hildskjalf  | 我要投稿

lootlists =

{


? ? ???//開局所選的裝備

? ? ? ?//開局選燃燒瓶的話有三個(gè)

spawn_equip_taser?= [ { chance = 1 items = [ { name = "weapon_taser" } ] } ]

spawn_equip_healthshot?= [ { chance = 1 items = [ { name = "healthshot" } ] } ]

spawn_equip_armorhelmet = [ { chance = 1 items = [ { name = "armor_helmet" } ] } ]

spawn_equip_shield?= [ { chance = 1 items = [ { name = "shield" } ] } ]

spawn_equip_parachute?= [ { chance = 1 items = [ { name = "parachute" } ] } ]

spawn_equip_exojump?= [ { chance = 1 items = [ { name = "exojump" } ] } ]

spawn_equip_c4?= [ { chance = 1 items = [ { name = "weapon_c4" } ] } ]

spawn_equip_firebomb?= [ { chance = 1 items = [ { name = "weapon_firebomb" }, { name = "weapon_firebomb" }, { name = "weapon_firebomb" } ] } ] // 3 molotovs

spawn_equip_dronepilot?= [ { chance = 1 items = [ { name = "tablet_dronepilot" } ] } ]

spawn_equip_exploremoney?= [ { chance = 1 items = [ { name = "bonus_explore_money" } ] } ]

spawn_equip_wavemoney?= [ { chance = 1 items = [ { name = "bonus_wave_money" } ] } ]


warmup_weapon_list =

[

{ chance = 1 items = [ { name = "weapon_glock" override_ammo = 40 } ] },

{ chance = 1 items = [ { name = "weapon_hkp2000" override_ammo = 26 } ] },

{ chance = 1 items = [ { name = "weapon_usp_silencer" override_ammo = 24 } ] },

{ chance = 1 items = [ { name = "weapon_fiveseven" override_ammo = 40 } ] },

{ chance = 1 items = [ { name = "weapon_p250" override_ammo = 16 } ] },

{ chance = 1 items = [ { name = "weapon_tec9" override_ammo = 36 } ] },

{ chance = 1 items = [ { name = "weapon_elite" override_ammo = 50 } ] },

{ chance = 1 items = [ { name = "weapon_cz75a" override_ammo = 24 } ] }

]


default_tablet_list =

[

{ chance = 1 items = [ { name = "tablet" } ] }

]


exploding_barrel_list =

[

{ chance = 1 items = [ { name = "exploding_barrel" } ] }

]


loose_cash_list =

[

{ chance = 16 items = [ { name = "cash" } ] },

{ chance = 8 items = [ { name = "cash" override_ammo = 2 } ] }

]


knife_list =

[

{ chance = 1 items = [ { name = "knife" } ] }

]


armor_list =

[

{

chance = 1

items =

[

{ name = "helmet" },

{ name = "armor" },

]

},

]


ammo_list =

[

{ chance = 1 items = [ { name = "ammo" } ] }

]


ammo_large_list =

[

{

chance = 1

items =

[

{ name = "ammo" },

{ name = "ammo" },

{ name = "ammo" }

]

},

]


healthshot_list =

[

{ chance = 1 items = [ { name = "healthshot" } ] }

]


dronegun_list =

[

{ chance = 1 items = [ { name = "dronegun" } ] }

]


hostage_list =

[

{ chance = 1 items = [ { name = "hostage" } ] }

]


safe_list =

[

{ chance = 1 items = [ { name = "safe" } ] }

]


jammer_list =

[

{ chance = 1 items = [ { name = "jammer" } ] }

]


money_list =

[

? ? ? ??//override_ammo在這里是指錢袋能拿錢的次數(shù),一次50塊錢,分別是150、200、250$

? ? ? ? //直接打爆錢袋的話大概率會(huì)少50,經(jīng)驗(yàn)之談

{ chance = 4 items = [ { name = "cash" override_ammo = 3 } ] },

{ chance = 3 items = [ { name = "cash" override_ammo = 4 } ] },

{ chance = 2 items = [ { name = "cash" override_ammo = 5 } ] }

]


ssg08_list =

[

{ chance = 1 items = [ { name = "weapon_ssg08" } ] }

]


sniper_list =

[

{ select_only_one = 1 select_action = "keep_only_one" decision_type = 4 }, // k_ESurvivalGameRuleDecision_Tablet_Purchase_Sniper_DefIdx

{ chance = 1 items = [ { name = "weapon_awp" } ] decision_value = 9 }, // "weapon_awp"

{ chance = 3 items = [ { name = "weapon_scar20" } ] decision_value = 38 }, // "weapon_scar20"

{ chance = 3 items = [ { name = "weapon_g3sg1" } ] decision_value = 11 }? // "weapon_g3sg1"

]


drone_rifle_list =

[

{ select_only_one = 1 select_action = "keep_only_one" decision_type = 3 }, // k_ESurvivalGameRuleDecision_Tablet_Purchase_Rifle_DefIdx

{ chance = 4 items = [ { name = "weapon_galilar" } ] decision_value = 13 }, // "weapon_galilar"

{ chance = 4 items = [ { name = "weapon_famas" } ] decision_value = 10 }, // "weapon_famas"

{ chance = 1 items = [ { name = "weapon_m249" } ] decision_value = 14 }? // "weapon_m249"

]


tablet_highres_upgrade_list =

[

{ chance = 1 items = [ { name = "tablet_highres" } ] }

]


tablet_zone_upgrade_list =

[

{ chance = 1 items = [ { name = "tablet_zoneintel" } ] }

]


tablet_drone_upgrade_list =

[

{ chance = 1 items = [ { name = "tablet_droneintel" } ] }

]


tablet_pilot_upgrade_list =

[

{ chance = 1 items = [ { name = "tablet_dronepilot" } ] }

]


loose_armor_list =

[

{ chance = 1 items = [ { name = "armor_helmet" } ] }

]


loose_shield_list =

[

{ chance = 1 items = [ { name = "shield" } ] }

]


loose_items_list =

[

{ chance = 5 items = [ { name = "parachute" } ] },

{ chance = 1 items = [ { name = "tablet_zoneintel" } ] },

{ chance = 2 items = [ { name = "tablet_droneintel" } ] },

{ chance = 6 items = [ { name = "contractkill" } ] },

{ chance = 2 items = [ { name = "exojump" } ] }

]


loose_ammo_list =

[

{ chance = 1 items = [ { name = "ammo" } ] },

]


loose_melee_list =

[

{ chance = 3 items = [ { name = "axe" } ] },

{ chance = 3 items = [ { name = "hammer" } ] },

{ chance = 2 items = [ { name = "spanner" } ] },

{ chance = 2 items = [ { name = "knife" } ] }

]


loose_gun_list =

[

{ chance = 6 items = [ { name = "weapon_glock" } ] },

{ chance = 4 items = [ { name = "weapon_hkp2000" } ] }

]


loose_grenade_list =

[

{ chance = 3 items = [ { name = "weapon_flashbang" } ] },

{ chance = 2 items = [ { name = "weapon_smokegrenade" } ] },

{ chance = 2 items = [ { name = "weapon_firebomb" } ] },

{ chance = 1 items = [ { name = "weapon_bumpmine" } ] }

]


loose_weapon_taser =

[

{ chance = 1 items = [ { name = "weapon_taser" ? ? ?} ] }

]


utility_crate_list =

[

{

chance = 1

items =

[

{ name = "weapon_diversion" },

{ name = "weapon_flashbang" },

{ name = "weapon_smokegrenade" }

]

},

]


mobility_crate_list =

[

{

chance = 1

items =

[

{ name = "parachute" },

{ name = "exojump" },

{ name = "weapon_bumpmine" }

]

},

]


tablet_crate_list =

[

{ chance = 1 items = [ { name = "tablet" ? ? ?} ] }

]


dmgnades_crate_list =

[

{

chance = 1

items =

[

{ name = "weapon_firebomb" },

{ name = "weapon_frag_grenade" }

]

},

]


tool_crate_list =

[

? ??? ? //【爆率】

{ chance =?3 items = [ { name = "weapon_firebomb" ? } ] },

{ chance = 4 items = [ { name = "weapon_diversion" ? } ] },

{ chance = 3 items = [ { name = "knife" ? } ] },

{ chance = 3 items =?[?{ name = "healthshot" ? } ] },

{ chance = 1 items = [ { name = "axe" ? } ] },

{ chance = 1 items = [ { name = "hammer" ? } ] },

{ chance = 1 items = [ { name = "spanner" ? } ] },

{ chance = 2 items = [ { name = "helmet" }, { name = "armor" } ] }

]


smallarms_crate_list =

[

? ??? ? //【爆率】

{ select_only_one = 1 select_action = "move_one_to_new_list:smallarms_crate_list1"?decision_type = 1 }, // k_ESurvivalGameRuleDecision_Tablet_Purchase_Pistol_DefIdx

{ chance = 2 items = [ { name = "weapon_usp_silencer" override_ammo = 24 } ]decision_value = 61 }, // "weapon_usp_silencer"

{ chance = 2 items = [ { name = "weapon_fiveseven" override_ammo = 40 } ] decision_value = 3 }, // "weapon_fiveseven"

{ chance = 2 items = [ { name = "weapon_p250" override_ammo = 16 } ] decision_value = 36 }, // "weapon_p250"

{ chance = 2 items = [ { name = "weapon_tec9" override_ammo = 36 } ] decision_value = 30 }, // "weapon_tec9"

{ chance = 1 items = [ { name = "weapon_elite" override_ammo = 50 } ] decision_value = 2 }, // "weapon_elite"

{ chance = 1 items = [ { name = "weapon_cz75a" override_ammo = 24 } ] decision_value = 63 }? // "weapon_cz75a"

]


small_metal_crate_list =

[

? ? ? ??//【爆率】

{ select_only_one = 1 select_action = "move_one_to_new_list:small_metal_crate_list1"?decision_type = 2 }, // k_ESurvivalGameRuleDecision_Tablet_Purchase_SMG_DefIdx

{ chance = 5 items = [ { name = "weapon_mac10" } ] decision_value = 17 }, // "weapon_mac10"

{ chance = 5 items = [ { name = "weapon_bizon" } ] decision_value = 26 }, // "weapon_bizon"

{ chance = 5 items = [ { name = "weapon_mp7" } ] decision_value = 33 }, // "weapon_mp7"

{ chance = 5 items = [ { name = "weapon_mp9" } ] decision_value = 34 }, // "weapon_mp9"

{ chance = 4 items = [ { name = "weapon_ump45" } ] decision_value = 24 }, // "weapon_ump45"

{ chance = 4 items = [ { name = "weapon_p90" } ] decision_value = 19 }, // "weapon_p90"

{ chance = 4 items = [ { name = "weapon_mp5sd" } ] decision_value = 23 }? // "weapon_mp5sd"

]


drone_megapistol_list =

[

{ select_only_one = 1 select_action = "keep_only_one"?decision_type = 5 }, // k_ESurvivalGameRuleDecision_Tablet_Purchase_MegaPistol_DefIdx

{ chance = 3 items = [ { name = "weapon_deagle" } ] decision_value = 1 }, // "weapon_deagle"

{ chance = 1 items = [ { name = "weapon_revolver" } ] decision_value = 64 }? // "weapon_revolver"

]


large_metal_crate_list =

[

{ chance = 1 items = [ { name = "weapon_nova" } ] },

{ chance = 1 items = [ { name = "weapon_sawedoff" } ] },

{ chance = 1 items = [ { name = "weapon_mag7" } ] },

{ chance = 1 items = [ { name = "weapon_xm1014" } ] }

]


paradrop_crate_list =

[

? ? ? ??//【空投爆率】

{ chance = 3 items = [ { name = "weapon_ak47" ??} ] },

{ chance = 3 items = [ { name = "weapon_m4a1" ??} ] },

{ chance = 3 items = [ { name = "weapon_m4a1_silencer"??} ] },

{ chance = 3 items = [ { name = "weapon_aug" } ] },

{ chance = 3 items = [ { name = "weapon_sg556" } ] },

{ chance = 1 items = [ { name = "weapon_awp" } ] },

{ chance = 1 items = [ { name = "weapon_scar20" } ] },

{ chance = 1 items = [ { name = "weapon_g3sg1" } ] },

{ chance = 1 items = [ { name = "cash_block" override_ammo = 44?} ] }

]


explosive_crate_list =

[

? ? ??? //C4的爆率和高爆手雷一樣

{ chance = 5 items = [ { name = "weapon_breachcharge" } ] },

{ chance = 3 items = [ { name = "weapon_c4" } ] },

{ chance = 3 items = [ { name = "weapon_frag_grenade" } ] }

]

}


crates =

[? ??

{ name = "paradrop_random_crate" lootlist = "paradrop_crate_list" model = "models/props_survival/cases/case_random_drop.mdl" entity = "prop_paradrop_crate" highlight_color = [255, 0, 0] },

{ name = "drone_knife_crate" lootlist = "knife_list" model = "models/props_survival/cases/case_tools.mdl" entity = "prop_loot_crate" highlight_color = [0, 220, 255] },

{ name = "drone_armor_crate" lootlist = "armor_list" model = "models/props_survival/cases/case_tools.mdl" entity = "prop_loot_crate" highlight_color = [0, 220, 255] },

{ name = "drone_largeammo_crate" lootlist = "ammo_large_list" model = "models/props_survival/cases/case_tools.mdl" entity = "prop_loot_crate" highlight_color = [0, 220, 255] },

{ name = "drone_ammo_crate" lootlist = "ammo_list" model = "models/props_survival/cases/case_tools.mdl" entity = "prop_loot_crate" highlight_color = [0, 220, 255] },

{ name = "drone_healthshot_crate" lootlist = "healthshot_list" model = "models/props_survival/cases/case_tools.mdl" entity = "prop_loot_crate" highlight_color = [0, 220, 255] },

{ name = "smallarms_crate" lootlist = "smallarms_crate_list" model = "models/props_survival/cases/case_pistol.mdl" entity = "prop_loot_crate" highlight_color = [255, 0, 0] },

{ name = "drone_utility_crate" lootlist = "utility_crate_list" model = "models/props_survival/cases/case_tools.mdl" entity = "prop_loot_crate" highlight_color = [0, 220, 255] },

{ name = "drone_dmgnades_crate" lootlist = "dmgnades_crate_list" model = "models/props_survival/cases/case_explosive.mdl" entity = "prop_loot_crate" highlight_color = [255, 130, 0] },

{ name = "explosive_crate" lootlist = "explosive_crate_list" model = "models/props_survival/cases/case_explosive.mdl" entity = "prop_loot_crate" highlight_color = [255, 130, 0] },

{ name = "tool_crate" lootlist = "tool_crate_list" model = "models/props_survival/cases/case_tools.mdl" entity = "prop_loot_crate" highlight_color = [0, 220, 255] },

{ name = "large_metal_crate" lootlist = "large_metal_crate_list" model = "models/props_survival/cases/case_heavy_weapon.mdl" entity = "prop_metal_crate"highlight_color = [255, 0, 0] },

{ name = "small_metal_crate" lootlist = "small_metal_crate_list" model = "models/props_survival/cases/case_light_weapon.mdl" entity = "prop_metal_crate"highlight_color = [255, 0, 0] },

{ name = "money_crate" lootlist = "money_list" model = "models/props_survival/cash/dufflebag.mdl" entity = "prop_money_crate" highlight_color = [0, 255, 0] },

{ name = "drone_mobility_crate" lootlist = "mobility_crate_list" model = "models/props_survival/cases/case_tools.mdl" entity = "prop_loot_crate" highlight_color = [0, 220, 255] },

]


// content can be crates/lootlists name

events =

[? ?

{ name = "paradrop_random_crate_event" content = "paradrop_random_crate" },

{ name = "drone_knife_purchase" content = "drone_knife_crate" },

{ name = "drone_armor_purchase" content = "drone_armor_crate" },

{ name = "drone_ammo_purchase" content = "drone_ammo_crate" },

{ name = "drone_healthshot_purchase" content = "drone_healthshot_crate" },

{ name = "drone_pistol_purchase" content = "smallarms_crate_list1" },

{ name = "drone_megapistol_purchase" content = "drone_megapistol_list" },

{ name = "drone_largeammo_purchase" content = "drone_largeammo_crate" },

{ name = "drone_sniper_purchase" content = "sniper_list" },

{ name = "drone_ssg08_purchase" content = "ssg08_list" },

{ name = "drone_utility_purchase" content = "drone_utility_crate" },

{ name = "drone_dmgnades_purchase" content = "drone_dmgnades_crate" },

{ name = "dronegun_destroyed" content = "ammo_list" },

? ? ? ??//無人機(jī)墜毀掉錢

{ name = "drone_weapon_purchase" content = "small_metal_crate_list1" },

{ name = "drone_jammer_purchase" content = "jammer_list" },

{ name = "drone_rifle_purchase" content = "drone_rifle_list" },

{ name = "drone_highres_upgrade_purchase" content = "tablet_highres_upgrade_list" },

{ name = "drone_drone_upgrade_purchase" content = "tablet_drone_upgrade_list" },

{ name = "drone_zone_upgrade_purchase" content = "tablet_zone_upgrade_list" },

{ name = "drone_default_tablet_delivery" content = "default_tablet_list" },

{ name = "drone_mobility_purchase" content = "drone_mobility_crate" },

{ name = "drone_shield_purchase" content = "loose_shield_list" },

{ name = "drone_pilot_upgrade_purchase" content = "tablet_pilot_upgrade_list" },

]

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【中間部分】survival_config.kv3個(gè)人注釋版20200816的評(píng)論 (共 條)

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