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俄羅斯釣魚4 近期開發(fā)者Q&A

2022-06-06 17:51 作者:俄羅斯釣魚4-CN  | 我要投稿

今天給大家?guī)砹私诘拈_發(fā)者Q&A,快來瞧瞧是否有你關(guān)心的問題回復(fù)吧~


Q:Will there be "official ingame tournaments" (not forum tournaments) in the game?

問:"官方常規(guī)錦標(biāo)賽"(非論壇賽)是否會被引入游戲?

A:There are no immediate plans for this yet.

答:目前還沒有這方面的計(jì)劃。?

Q:Will there be more visible fish activity comparable to the jumping fish to provide more “l(fā)ife” to the water bodies as well as indicate where certain fish are?

問:是否會有更多類似跳躍的魚之類的可以明確看到的魚類活動跡象,為水體提供更多的 "生命"跡象,并顯示某些魚在哪里?

A:Display signs of fish activity on the water bodies is planned. The presence of such activity will certainly add "life" to those reservoirs. Jumping fish and flocks of fish on Kuori are experiments and steps toward more developed life in the body of water.

答:工作室未來有計(jì)劃在各個地圖上增加顯示魚類活動的跡象,這些魚類活動的跡象會使得這些水域更具“活力”?!跋傣w動作”和“廓里湖上自由活動的魚群”是實(shí)驗(yàn),也是走向水域更具生命力的開始。

Q:Are there any plans (similar to what have been done with Mosquito, Rivulet and Kuori lake) to update other water bodies?

問:是否有計(jì)劃類似于對克馬羚諾也湖、惟有諾克河和廓里湖所做的那樣來更新其他地圖?

A:Yes, we plan to update the other bodies of water in the game taking into account the accumulated experience. This work will be done systematically and in parallel with the development of new reservoirs.

答:是的,我們正在計(jì)劃考慮到積累的經(jīng)驗(yàn)的情況下更新游戲中的其他地圖,這項(xiàng)工作將系統(tǒng)地與新地圖的開發(fā)同步進(jìn)行。

Q:Will there be further customization in the game?

Example: - Change colors of reels, rod blanks, etc.

Example: - When we quick-change baits, we need different categories (wobblers, poppers, etc.)

Example: - Opportunity to buy an own grill, so as not to run far away from the camp.

問:未來游戲是否會有進(jìn)一步的自定義功能?

例如:1-改變魚竿、漁線輪等等的顏色

2-當(dāng)快速更換魚餌時,缺乏分類(誘餌、循環(huán)器等)

3-有機(jī)會買一個自己的烤架,這樣就不會跑到離營地很遠(yuǎn)的地方

A:We would like to provide as many opportunities for customization of game items as possible. The first step in this direction was made with the update of the workshop, where there is an opportunity to change the oil and internal components of reels. The request for the possibility of changing the colors of reels and rods is coming up frequently, we are in the process of finding the technical possibility for such customization.

答:我們希望盡可能多地為玩家們提供定制游戲中項(xiàng)目的機(jī)會,朝著這個方面邁出的第一步的工作就是工作坊的翻新,在那里玩家能夠自由更換卷軸和線圈的內(nèi)部組件。針對于日益增長的改變漁線輪和魚竿顏色的需求,我們正在積極尋找這種自定義技術(shù)可能性。

Q:Will the ability to make notes on the map be introduced?

問:是否會引入在地圖上做注釋的功能?

A:The ability to put notes on the map is planned.

答:地圖上添加注釋標(biāo)記的功能在開發(fā)計(jì)劃內(nèi)。

Q:This question is about overfishing a spot and finding fish.

Right now, almost any fish will bite for about an hour at a particular spot, after which the frequency goes down to virtually zero. Are there recommendations on how to give a spot a “rest” and are there plans to change this behavior?

Taking into account also the mechanics of overfeeding and different fish behavior, experimenting feels less effective and rewarding than just copying spots from known sources like VK.

Are there plans to change or modernize this in the future?

問:這個問題是關(guān)于尋找魚口以及魚口衰減的。

現(xiàn)在,釣任何的魚第一個小時的魚口都很正常,之后魚口就會衰減直至到幾乎為0,是否有如何讓這個點(diǎn)位“休息”的建議以及未來是否會有計(jì)劃改變這種機(jī)制?

考慮到過度喂食的機(jī)制和不同的魚的行為,感覺自己嘗試測試不如從已知的來源(例如:VK)復(fù)制點(diǎn)位以及釣魚的數(shù)據(jù)來的有效率。

是否有計(jì)劃在未來改變或修復(fù)這一點(diǎn)?

A:Many players are using ready-made templates / instructions of other players instead of developing their own strategies to search for fish.

Granted, such established patterns work, but it can be very beneficial to try to "break the pattern". The game provides opportunities for this. We are not going to stay with the existing model of fishing and will continue to develop it.

答:現(xiàn)在許多玩家使用現(xiàn)成的攻略點(diǎn)位/其他玩家的推薦,而不是開發(fā)自己的策略來搜索魚類。

誠然,這種既定的模板形式是有效率的,但嘗試 "打破模板"可能是非常有必要的,游戲也為此提供了創(chuàng)新的機(jī)會。我們不會停留在現(xiàn)有的捕釣?zāi)J缴?,而是繼續(xù)發(fā)展。

Q:Are there plans to introduce daily and weekly quests (with rewards) to the game?

問:是否有計(jì)劃在游戲中引入每日和每周的任務(wù)(有獎勵)?

A:In the near future the introduction of quests / tasks is not planned, but we are working on this.

答:近期并沒有這樣的計(jì)劃,但我們也有這種想法。

Q:After introducing the archipelago and increasing the trophy weight of Baltic sturgeon up to 200 kg, does it make sense to try to catch it on Ladoga Lake?

問:在引入拉加多湖群島并將波羅的海鱘魚的上星重量增加到200公斤后,在拉多加湖上捕釣它是否還有意義?

A:Yes, but there are larger Baltic sturgeon in the open Ladoga.

答:是的,但較大的波羅的海鱘魚生活在開闊的拉多加(應(yīng)該是指拉多加湖群島)。

Q:An official answer states that the feed area is a diameter of 5 meters (2.5m radius), and all feeding methods (balls, feeders and PVA) will affect the same range. Reading the User's Manual, I paid attention to the description of the feed rockets:

- SPOMB - a fully closed rocket feeder. Can fly at a long distance; opens when hitting the water; provides for compact small-spot groundbait delivery. Efficient when using large-fractioned groundbaits

- SPOD - an open-type rocket feeder. Leaves a groundbait trail. Efficient to create large feeding spots of small-fractioned groundbaits.

In consequence of this a question arose - what size is this “compact small-spot" and "groundbait trail"?

At the moment, the size of obtained feed spots from different rockets in the game is the same, regardless of the description. Perhaps we will complicate the feeding model in the future, and the size of the spot will become variable.

Also please specify what size defines large and small? On some forums it says that the large sizes only include boilies and pellets more than 16 mm, and only 3 pieces of additives of the same size.

Will using fine additives with a SPOMB rocked be effective at all?

問:官方說明,誘餌的有效區(qū)域?yàn)?*5的正方形,從中可以清楚的看出球、喂食器和PVA的作用范圍都是這個大小。在閱讀《用戶手冊》時,我注意到了誘餌火箭的描述:

- SPOMB - 封閉式的火箭(喂食器):可以飛行很遠(yuǎn)的距離,撞擊水面打開,把餌料分散在小面積處,對于大粒的誘餌(香煮成餌或顆粒成餌)的精準(zhǔn)投放非常有效。

- SPOD - 開放式的火箭(喂食器):把餌料分散在大面積處,對于以細(xì)粉誘餌創(chuàng)造大面積處非常有效。

問題來了,這種"小面積"和"大面積"的具體大小是多少?

同時,請指定哪些添加劑大小的算很大,哪些算小的?

這些信息在外國論壇上得出的結(jié)論是,只有大于16毫米的添加劑和打碎才會被認(rèn)為是大比例,只有三種相同尺寸的添加劑才會被考慮。

如果我在SPOMB火箭上裝上一種干混合物,并添加小添加劑,如“煮的小米”或“紅蟲”,當(dāng)它撞到水面時,它是不是不會從中溢出任何東西,也不會有誘餌效應(yīng)?

A:As for the effect of the feed, as rightly pointed out, the size of the additives is important, depending on the type of rocket. The effectiveness of SPOMB rocket feeding is reduced when using small additives, similarly when using SPOD rockets in combination with large additives. In this case, the description is correct. In the context of rockets, additives up to 4 mm are small,? from 12 mm upwards are considered coarse.

答:無論如何,目前在游戲內(nèi)使用不同的火箭喂食器獲得的誘餌(作用范圍)的大小都是相同的,至于效果,正如所指出的那樣,這與火箭喂食器的類型以及添加劑的大小都有關(guān)系,當(dāng)使用小的添加劑時,SPOMB火箭喂食器的有效性將會降低;同樣,當(dāng)SPOD火箭喂食器與大的添加劑結(jié)合使用時也會降低有效性。在火箭投食器的設(shè)定中,“大”的添加劑一般是在12毫米,“小”的添加劑一般為4毫米。

Q:Describe the basic mechanics of the interaction of different types of feed presentations - spod, pva, balls, stringers, slingshot/cobra. Which of these work simultaneously, and which replace each other. Is there even a "replacement" when two rockets with completely different compositions hit the same spot, or do they all add up? On the EU forums there are a lot of discussions and guides on this topic, including from the administrators of the forum, such as the recommendation to use the spod-rod + boilie-stringer + slingshot together.

問:描述不同類型的打窩方式相互作用的基本機(jī)制 - 火箭喂食器,聚乙烯醇棒,水溶網(wǎng)鏈,餌球,用彈弓/眼鏡蛇喂養(yǎng)。其中哪些可以同時工作,哪些相互替換?

當(dāng)2枚成分完全不同的火箭喂食器連續(xù)到達(dá)一個點(diǎn)時,是后者復(fù)蓋前者?還是兩者同時生效?

在論壇上,有許多關(guān)于這個主題的討論和指南,包括來自論壇管理員的討論和指南;但是玩家們需要了解到最基礎(chǔ)的機(jī)制,我們愿意去測試,但是需要明白基礎(chǔ)機(jī)制中什么是有效的,而不是靠猜想

A:First, combining different feeding methods, as mentioned above, will affect the efficiency of feeding. Secondly, feeding charges delivered by different ways work either from the surface or directly on the bottom. This may be important if there is a current. In any case, the feed spot is formed when the charge is triggered. When hitting the same spot, the next feed affects the already existing spot. There is no "replacement" of one type of feed mix by another one, feed mix components start to work in combination.

答:首先,如上所述,將不同的打窩方式組合起來,會影響打窩的有效性。其次,以不同方式打窩,可能會從水的表面觸發(fā)或在底部觸發(fā)。如果有水流,這種影響就會變的很大。

在任何時候,打窩就會形成一個誘餌點(diǎn);當(dāng)同一個地方被多次打窩,下一個誘餌同樣會影響已經(jīng)存在的地方。但是沒有所謂的通過再次打窩、用一種類型的誘餌“替代”另一種誘餌,誘餌的成分會同時組合生效。

Q:There is a Spomb-rocket and there is a Spod-rocket. Spomb-rockets open on impact, so it can be retrieved immediately after throwing. Is it necessary to immediately retrieve the Spod-rocket or is it advised to leave it on the bottom after casting to wash out the bait?

問:SPOMB封閉式火箭(喂食器)在撞擊時打開,因此可以在拋竿后立即將其收回來。根據(jù)游戲的機(jī)制,是需要拋竿后火箭撞擊水面、然后立即收回火箭?還是應(yīng)該在拋竿后將火箭留在水底沖涮魚餌?
A:Rockets are emptied on the surface the moment they hit the water. After hitting the water, the rocket can be retrieved immediately.

答:SPOMB封閉式火箭(喂食器)在與水碰撞的瞬間即可完成打窩,在擊中水面后,可以立即收回火箭(喂食器)。

Q:Is it possible to overfeed a spot? If so, which amount of feed mix will cause this?

問:打窩多少算多?多少份量的打窩會不影響魚口但是效果最大化?

A:The amount of feed mix influences different types of fish differently. We do not want to give more details on this.

答:誘餌的量對不同類型的魚有著不同的影響,只能透露這些了。

Q:A few questions about the crusher:

- Is there any difference in the effect of crushing different sizes of boilies?

- Is there a difference when adding pop up or sinking boilies as crushed components?

- Is there a difference between sinking and popup boilies of the same flavour, or does the game consider them the same once crushed?

問:關(guān)于成餌打碎的幾個問題:

-不同大小的成餌打碎的效果是否會有不同?

-打碎的香煮成餌中,上浮POP成餌,和下沉成餌的效果一樣嗎?

-同一口味的下沉成餌和上浮POP成餌之間是否有區(qū)別,或者游戲判定它們一旦被打碎后效果是一樣的?

A:The crusher produces additives of the same size regardless of the original size of the boilie. The only determining factor is the flavor.

答:無論香煮成餌的原始尺寸如何,打碎后產(chǎn)生的添加劑都是一樣的,唯一的決定因素是口味。

Q:If you use three identical carp rods and cast them at the same spot but with different bait and PVA feed mix, will all rods work separately or will the PVA mix in this spot? Or is it recommended to use the same flavors of baits and PVA on all rods?

And how do you match the weight of PVA to the fish, since there are 10, 20 and 50 grams?

問:如果你使用三根相同的鯉魚竿,在同一點(diǎn)位拋出,但是每根竿子都用的不同的聚乙烯醇棒,那么它們是會單獨(dú)生效還是相互作用?

如果三根魚竿使用同樣的配方的聚乙烯醇棒,每根魚竿的聚乙烯醇棒的大?。?0、20、50)不同呢?

A:If you cast all rods to the same spot with different feed mix, they will form a combined feed spot, which will include all the feed you throw. Such a spot will affect each of the rods.

答:如果你使用不同的魚竿在某一點(diǎn)附帶不同的配方、大小投擲,那么那么它們將形成一個共同的誘魚點(diǎn),所有的誘餌、聚乙烯醇棒將作用于每個桿。

Q:Everyone knows the expression "give the spot a rest".

Question: What determines if a spot is overfished, the time the fisherman spent on it or the number of fish caught?

To be clearer - if I spent 3 game days on a spot but I caught 2 fish, is it overfished?

And another question: Does the spot recover only when the player is online?

問:每個人都知道 "讓魚口(釣點(diǎn))休息一下 "這個說法,問題是:通過什么特征或是其他的特點(diǎn)來確定一個釣點(diǎn)是否被過度捕撈,是在這個釣點(diǎn)上花費(fèi)的時間還是釣到的魚的數(shù)量?

舉個例子:如果我在一個釣點(diǎn)上花了3天(游戲天數(shù)),但我只釣到了2條魚,這個釣點(diǎn)是不是被過度捕撈了?

還有一個問題是只有當(dāng)玩家在線時,這個釣點(diǎn)才會逐漸恢復(fù)嗎?

A:The player's time on the spot is not relevant, only the number of fish caught. The spot resets independent of the player being online.

答:三個小時才釣到兩條魚絕對是在向玩家發(fā)出的信號,表明他做錯了什么,或許應(yīng)該重新配置。玩家在該釣點(diǎn)上的時間并不重要,只與釣到的魚的數(shù)量有關(guān)。魚口的恢復(fù)與玩家是否在線無關(guān)。

Q:Are there plans to add licenses for some species of fish? (Beluga, starred sturgeon, etc.).

問:是否有計(jì)劃增加一些魚類的許可證?(Beluga、starred sturgeon等)

A:Licenses for fish are not planned right now.

答:目前沒有發(fā)放魚類許可證的計(jì)劃。



俄羅斯釣魚4 近期開發(fā)者Q&A的評論 (共 條)

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