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【缺氧:眼冒金星!】奇花異草更新公告

2021-05-14 13:08 作者:Xheepey87  | 我要投稿


總括部分見:https://www.bilibili.com/read/cv11274114

Features

特點(diǎn)

?? New Plant Mutation system allows specialized crop development

新的植物變異系統(tǒng)可使作物特性發(fā)展

? ? ?? Exposing plants to radiation causes them to drop mutant seeds

? ? 讓植物暴露在輻射下會使其掉落變異種子

? ? ?? Botanical Analyzer building will identify the traits of mutant seeds

? ? 植物分析儀能夠鑒定變異種子的特質(zhì)

? ? ?? Mutant crops can be farmed for new tradeoffs and optimizations

? ? 植物變異作物可以做出新的權(quán)衡和優(yōu)化

?? Added Gas Meter Valve, Liquid Meter Valve, and Conveyor Meter buildings.

添加了氣體計量閥,液體計量閥,和軌道計量器建筑

?? Updated Codex entries, descriptions and lore

更新了數(shù)據(jù)庫條目,介紹和故事

? ? ?? New plants

? ? 關(guān)于新植物的

? ? ?? Cryotank

? ? 關(guān)于低溫箱的

? ? ?? Radiation biome

? ? 關(guān)于輻射生態(tài)的

?? New artwork for the rocket Port Loaders

新的火箭端口裝載器貼圖


Changes and Improvements

變更和改進(jìn)

?? Food preservation changes

食物保存的變更

? ? ?? Rottable items now have two stages of cooling: Refrigerated and Deep Freeze

? ? 可腐爛物現(xiàn)在有兩個冷階段:冷藏和深度冷凍

? ? ?? Rottable items aren't fully preserved unless they are both in sterile atmosphere AND deep-frozen, because temperature and atmosphere effects now stack

? ? 可腐爛物不能完全保鮮,除非即處于抑菌大氣環(huán)境又深度冷凍,因?yàn)闇囟群痛髿猸h(huán)境效果現(xiàn)在是疊加的

? ? ? ? ?? Temperature and atmosphere effects have been rebalanced to account for this

? ? ? ? 溫度和大氣環(huán)境效果因此重平衡

? ? ? ? ?? Refrigerated food now lasts 5x as long instead of 2x

? ? ? ??冷藏的食物現(xiàn)在能持續(xù)5倍時間而不是2倍

? ? ?? Food preservation times were incorrectly reported in the Codex, and were missing their refrigeration value

? ? 食物保存時間之前在數(shù)據(jù)庫里不正確,并缺少其冷藏值

? ? ?? Rottable foods correctly detect if they're in an active fridge or not

? ? 可腐爛的食物會正確地檢測其是否在激活的冰箱里

? ? ?? Refrigerators cool things to 2 degrees celsius instead of 4 degrees, so that they actually get cold enough to be refrigerated. (Note: foods in a powered fridge are always considered refrigerated regardless of temperature.)

? ? 冰箱將內(nèi)容物冷卻到2攝氏度而不是4了,如此食物就確實(shí)能達(dá)到冷藏的溫度了(注意:食物在通電的冰箱里一直被認(rèn)為是冷藏的,無論溫度如何)

? ? ?? Foods dropped from a fridge will no longer continue cooling off on the ground

? ? 從冰箱里掉出的食物不再在地上持續(xù)降溫了

? ? ?? "Unrefrigerated Food" notification now jumps to that food when clicked. (Only partially stale unrefrigerated food in storage will trigger the notification.)

? ? “未冷藏的食物”通知點(diǎn)擊時會跳轉(zhuǎn)到那個食物(只有部分變質(zhì)在存儲中的未冷藏的食物會觸發(fā)通知)

?? Errand "offset" fixes

任務(wù)“偏移”修復(fù)

? ? ?? Fix exploit where Duplicants can pick up items diagonally through walls if standing on a raised tile

? ? 修復(fù)了一種取巧,即復(fù)制人能夠站在高一點(diǎn)的磚上穿過墻斜著撿起物品

? ? ?? Duplicants can access constructions diagonally from a greater number of nearby positions

? ? 修復(fù)了一種取巧,即復(fù)制人能夠從附近許多位置斜著通過一些結(jié)構(gòu)

? ? ?? Farm Tiles and Hydroponic Tiles now allow corner access for delivery chores.

現(xiàn)在農(nóng)磚允許斜角進(jìn)行運(yùn)送任務(wù)了

?? Added low coolant diagnostic criteria to Research Reactor

添加了研究性反應(yīng)堆的冷卻液較少的診斷標(biāo)準(zhǔn)

?? Research Reactor

研究性反應(yīng)堆

? ? ?? Fixed issue with inconsistent coolant/reaction mass conduction

? ? 修復(fù)了冷卻液/反應(yīng)物質(zhì)量熱傳導(dǎo)不一致的問題

? ? ?? Enriched Uranium mass target increased 20x

? ? 濃縮鈾目標(biāo)質(zhì)量提升到20倍

? ? ?? Increased coolant/reaction mass conduction scale 5x

? ? 冷卻液/反應(yīng)物質(zhì)量熱傳導(dǎo)程度提升到5倍

? ? ?? Meltdown temperature increased to 3000k

? ? 熔毀溫度提高到了3000K

? ? ?? Added new meltdown animations

? ? 添加了新的熔毀動畫

? ? ?? Fixed issue with temperature meter

? ? 修復(fù)了溫度計的問題

? ? ?? Increased meltdown projectile mass

? ? 提高了熔毀拋射物的質(zhì)量

?? All sandbox tools now have their own icon

所有沙盒工具都有自己的圖標(biāo)了

?? Updated the Gassy Moo meteor artwork and impact animation

更新了釋氣海牛隕石貼圖和撞擊動畫

?? Radbolt Generator sidescreen now shows radbolt production progress bar

輻射粒子發(fā)生器側(cè)窗現(xiàn)在會顯示輻射粒子產(chǎn)生的進(jìn)度條

?? Small visual changes and added text label to radbolt direction selection panel.

輻射粒子方向選擇面板進(jìn)行了小幅度視覺調(diào)整并加了文本標(biāo)簽

?? Added a new Duplicant animation on the main menu

在主菜單添加了一個新的復(fù)制人動畫

?? Non-crop plants now also have an ambient radiation limit

非作物植物現(xiàn)在也有環(huán)境輻射限制了

?? Swapped Conveyor Chute and Conveyor Receptacle in the tech tree.

交換了軌道滑槽和存放器在科技樹中的位置


Sound

音效

?? Added Mud & Polluted Mud ambiences

添加了泥巴和污染泥的環(huán)境音效

?? Added sounds for Mud falling, landing and Duplicant movement on Mud

添加了泥巴掉落,落在地上,和復(fù)制人踩在上面的音效

?? Added sounds for Radbolt Generator and Radbolt Reflector

添加了輻射粒子發(fā)生器和變向器的音效

?? Fixed some instances of two click sounds playing simultaneously.

修正了一些點(diǎn)擊音效會立即播放兩次的情況

?? Added missing Lead Suit Locker door closing/opening sounds.

添加了缺失的鉛服存放柜門關(guān)閉/打開的音效

?? Added movement sounds to various radiation locomotion sets.

添加了各種輻射移動集的移動音效

?? Added movement sounds to the vomiter locomotion set.

添加了嘔吐移動集的移動音效

?? Added sounds for Radbolt traveling and explosion

添加了輻射粒子前進(jìn)和爆炸的音效

?? Added sounds for Duplicants reacting to radiation

添加了復(fù)制人對輻射反應(yīng)的音效

?? Added sounds for Railgun rail cleaning.

添加了軌道炮(行星際發(fā)射器)打掃的音效

?? Added Uranium Ore mining and movement sound effects

添加了鈾礦挖掘和移動的音效


Bug Fixes

Bug修復(fù)

?? Worldgen: Fixed an issue with spawning guaranteed geysers in some Forest Cluster seeds.

世界生成:修復(fù)了在某些森林星群種子中生成必然的間歇泉的問題

?? Worldgen: Improvements to guaranteed POI spawning rules to decrease the amount of worldgen failures.

世界生成:改進(jìn)了生成固定地形的規(guī)則,降低了世界生成失敗次數(shù)

?? Fixed closing tag for Forest Moonlet string (for translations)

修復(fù)了森林小衛(wèi)星文本的封閉標(biāo)簽(為翻譯所做)

?? Fixed failing to switch worlds after using dev debug

修復(fù)了使用開發(fā)者debug后無法切換世界的問題

?? Fixed animations rendering outside of the world

修正了世界之外的動畫的渲染

?? Plant sorting was broken on the planter box sidescreen, now the crops are consistently ordered

種植盒側(cè)窗的植物排序之前出錯了,現(xiàn)在作物以恒定的順序排列

?? Moved uranium materials further in the build materials list

將建筑材料列表中的鈾材料移到更后的地方了

?? Fixed crash when dead Duplicant is hit by a Radbolt

修復(fù)了死亡的復(fù)制人被輻射粒子擊中導(dǎo)致的崩潰

?? Fixed issue where buildings with solid parts like the Solar Panel and Fish Feeder would leave behind a "ghost floor."

修復(fù)了有實(shí)心端口的建筑,比如太陽能和喂魚器,會留下“幽靈地板”的問題(即會產(chǎn)生空氣墻的問題)

?? Fix crash that could occur if trying to load a world whose data no longer exists (i.e. a mod world)

修復(fù)了嘗試加載一個數(shù)據(jù)不存在的世界可能發(fā)生的崩潰(比如mod的世界)

?? Fix some cases where a rocket would not correctly attach to the rocket Ports on landing or disconnect on takeoff

修正了一些情況,即火箭著陸時不正確地連接在火箭端口上或起飛時不正確地取消連接

?? Launchpads now connect to rocket Ports through each other in chains, so you can reliably have launchpads share ports

火箭平臺現(xiàn)在會與火箭端口連成鏈,所以你可以讓火箭平臺共享端口

?? Fix crash that could occur if a Launchpad was selected when its rocket takes off

修復(fù)了火箭平臺上的火箭起飛時選擇發(fā)射平臺可能導(dǎo)致的崩潰

?? rockets would sometimes wipe out each other's conduit endpoints, resulting in e.g. fuel tanks not getting fuelled

火箭之前有時會拭去對方的管道終點(diǎn),導(dǎo)致燃料艙不能補(bǔ)充

?? Add check on the main menu that prevents crashing if the newest save file is corrupted or otherwise problematic

在主菜單添加了檢查,最新的存檔文件是否損壞或有其他問題,從而阻止崩潰

?? Buildings and objects which have been marked "Empty Storage" now save/load the errand properly

被標(biāo)記“清空庫存”的建筑和物體現(xiàn)在會正確地保存/加載任務(wù)了

?? Minor art revision to the Niobium Geyser

清空庫存

?? Fixed off by one error when calculating rocket Platform/rocket position ceilings

修復(fù)了計算火箭平臺/火箭位置高度上限時的緩沖溢出錯誤

?? Wilting Wheezeworts no longer emit radiation if they were wilting on load.

枯萎的冰息蘿卜不再釋放輻射

?? Gas and Liquid Shutoff valves now immediately end their flowing animation when a red automation signal is received or no gas/liquid is flowing.

氣體和液體開關(guān)閥收到紅色自動化信號或沒有氣體/液體流動時會立即結(jié)束流動動畫

?? Radbolt Generator progress meter hookup. Restored Radbolt animation when more than 1/2 way to launch.

輻射粒子發(fā)生器進(jìn)度條加入。儲存粒子的動畫(吸入的動畫)在超過1/2進(jìn)度的時候播放

?? Fixed a crash where rockets and pads weren't correctly aware of each other during launch. This won't happen any further, but existing saves may require rebuilding the launchpad under the rocket before the rocket can successfully take off.

修復(fù)了火箭和平臺在發(fā)射時不能正確地識別對方。這不會進(jìn)一步發(fā)生了,但現(xiàn)存的存檔可能需要重建火箭下的平臺才能成功起飛

?? Fixed a scaling issue with the Arbor Tree where the art was blurry at certain stages of the grow cycle

修復(fù)了喬木樹在某個特定生長階段貼圖會模糊的縮放問題

?? Fixed issue that caused Cluster Style selection screen background to sometimes misalign

修復(fù)了星群風(fēng)格選擇界面背景有時會錯位的問題

?? Fixed rockets disappearing when landing offscreen

修復(fù)了火箭在屏幕外著陸會消失的問題

?? Splitting ores now correctly updates the temperature transfer in the sim for both parts.

現(xiàn)在分開的碎片的兩部分都會更新溫度傳遞了

?? Conveyor Shutoff now has a "Conveyor Rail Blocked" status and behaves like the other Shutoffs when blocked.

軌道開關(guān)現(xiàn)在有“運(yùn)輸軌道阻塞”狀態(tài),就像其他開關(guān)閥受阻一樣

?? Loading a save with a rocket with a Scanner Module exploring outside the FOW no longer crashes

加載一個有掃描艙(制圖艙)的火箭探索戰(zhàn)爭迷霧之外的存檔時不再崩潰

?? Fixed crash building a new module while viewing a rocket interior

修復(fù)了在查看火箭內(nèi)部時建造一個新的艙塊導(dǎo)致的崩潰


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