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學(xué)了十年P(guān)ython寫(xiě)了這么個(gè)游戲,這次一定教會(huì)你

2023-08-16 09:16 作者:bili_60145413013  | 我要投稿

ChatGPT寫(xiě)的代碼來(lái)嘍

import pygame

import random


# 游戲區(qū)域大小

WINDOW_WIDTH = 800

WINDOW_HEIGHT = 600

CELL_SIZE = 30


# 方塊類型及其形狀

SHAPES = [

???[[1, 1, 1, 1]],

???[[1, 1], [1, 1]],

???[[1, 1, 0], [0, 1, 1]],

???[[0, 1, 1], [1, 1, 0]],

???[[1, 1, 1], [0, 0, 1]],

???[[1, 1, 1], [1, 0, 0]],

???[[1, 1, 1], [0, 1, 0]]

]


# 方塊顏色

COLORS = [

???(0, 0, 0),

???(255, 0, 0),

???(0, 255, 0),

???(0, 0, 255),

???(255, 255, 0),

???(255, 0, 255),

???(0, 255, 255)

]


def draw_cell(screen, x, y, color):

???pygame.draw.rect(screen, color, (x * CELL_SIZE, y * CELL_SIZE, CELL_SIZE, CELL_SIZE))


def draw_shape(screen, shape, x, y, color):

???for i in range(len(shape)):

???????for j in range(len(shape[i])):

???????????if shape[i][j] == 1:

???????????????draw_cell(screen, x + j, y + i, color)


def check_collision(board, shape, x, y):

???for i in range(len(shape)):

???????for j in range(len(shape[i])):

???????????if shape[i][j] == 1:

???????????????if x + j < 0 or x + j >= len(board[0]) or y + i >= len(board) or board[y + i][x + j] != 0:

???????????????????return True

???return False


def merge_shape(board, shape, x, y):

???for i in range(len(shape)):

???????for j in range(len(shape[i])):

???????????if shape[i][j] == 1:

???????????????board[y + i][x + j] = 1


def remove_completed_lines(board):

???completed_lines = []

???for i in range(len(board)):

???????if all(board[i]):

???????????completed_lines.append(i)

???for line in completed_lines:

???????del board[line]

???????board.insert(0, [0] * len(board[0]))


def rotate_shape(shape):

???return list(zip(*reversed(shape)))


def main():

???pygame.init()

???screen = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))

???clock = pygame.time.Clock()


???board_width = WINDOW_WIDTH // CELL_SIZE

???board_height = WINDOW_HEIGHT // CELL_SIZE


???board = [[0] * board_width for _ in range(board_height)]


???current_shape = random.choice(SHAPES)

???current_color = random.choice(COLORS)

???current_x = board_width // 2 - len(current_shape[0]) // 2

???current_y = 0


???game_over = False


???while not game_over:

???????for event in pygame.event.get():

???????????if event.type == pygame.QUIT:

???????????????game_over = True

???????????elif event.type == pygame.KEYDOWN:

???????????????if event.key == pygame.K_LEFT:

???????????????????if not check_collision(board, current_shape, current_x - 1, current_y):

???????????????????????current_x -= 1

???????????????elif event.key == pygame.K_RIGHT:

???????????????????if not check_collision(board, current_shape, current_x + 1, current_y):

???????????????????????current_x += 1

???????????????elif event.key == pygame.K_DOWN:

???????????????????if not check_collision(board, current_shape, current_x, current_y + 1):

???????????????????????current_y += 1

???????????????elif event.key == pygame.K_UP:

???????????????????rotated_shape = rotate_shape(current_shape)

???????????????????if not check_collision(board, rotated_shape, current_x, current_y):

???????????????????????current_shape = rotated_shape


???????if not check_collision(board, current_shape, current_x, current_y + 1):

???????????current_y += 1

???????else:

???????????merge_shape(board, current_shape, current_x, current_y)

???????????remove_completed_lines(board)

???????????current_shape = random.choice(SHAPES)

???????????current_color = random.choice(COLORS)

???????????current_x = board_width // 2 - len(current_shape[0]) // 2

???????????current_y = 0

???????????if check_collision(board, current_shape, current_x, current_y):

???????????????game_over = True


???????screen.fill((255, 255, 255))


???????for i in range(len(board)):

???????????for j in range(len(board[i])):

???????????????if board[i][j] == 1:

???????????????????draw_cell(screen, j, i, (0, 0, 0))


???????draw_shape(screen, current_shape, current_x, current_y, current_color)


???????pygame.display.flip()

???????clock.tick(10)


???pygame.quit()


if __name__ == '__main__':

???main()


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