我的世界無實體槍械指令,二次優(yōu)化

2.苦苦編輯了一會兒,需要的話自己拿去看。
[槍械傷害升級模塊]?
scoreboard players add @a[scores={qx種類=1},hasitem={item=heart_of_the_sea,quantity=1..,location=slot.hotbar}] 手槍 3
scoreboard players add @a[scores={qx種類=2},hasitem={item=heart_of_the_sea,quantity=1..,location=slot.hotbar}] 步槍 2
scoreboard players add @a[scores={qx種類=3},hasitem={item=heart_of_the_sea,quantity=1..,location=slot.hotbar}] 狙擊 4
scoreboard players add @a[scores={qx種類=4},hasitem={item=heart_of_the_sea,quantity=1..,location=slot.hotbar}] 沖鋒槍 1
tellraw @a[scores={qx種類=1},hasitem={item=heart_of_the_sea,quantity=1..,location=slot.hotbar}] {"rawtext":[{"text":"§l§o§b手槍§c傷害+3"}]}
tellraw @a[scores={qx種類=2},hasitem={item=heart_of_the_sea,quantity=1..,location=slot.hotbar}] {"rawtext":[{"text":"§l§o§b步槍§c傷害+2"}]}
tellraw @a[scores={qx種類=3},hasitem={item=heart_of_the_sea,quantity=1..,location=slot.hotbar}] {"rawtext":[{"text":"§l§o§b狙槍§c傷害+4"}]}
[激活槍械一些記分板]?
scoreboard players add @a 狀態(tài) 0
scoreboard players add @a 自動 0
scoreboard players add @a 射速 0
scoreboard players add @a 換彈 0
scoreboard players add @a 彈夾 0
scoreboard players add @a 彈夾a 0
scoreboard players add @a 彈夾b 0
scoreboard players add @a 彈夾c 0
scoreboard players add @a 彈夾d 0
[槍械準星]?
title @a[hasitem={item=fishing_rod,location=slot.weapon.mainhand}] title §r
title @a[scores={qx種類=1,彈夾=1..},hasitem={item=fishing_rod,location=slot.weapon.mainhand}] subtitle §b〒
§c
title @a[scores={qx種類=2,彈夾=1..},hasitem={item=fishing_rod,location=slot.weapon.mainhand}] subtitle §b+
§c
title @a[scores={qx種類=3,彈夾=1..},hasitem={item=fishing_rod,location=slot.weapon.mainhand}] subtitle §a?
§c
title @a[scores={qx種類=4,彈夾=1..},hasitem={item=fishing_rod,location=slot.weapon.mainhand}] subtitle §a? ?
? ?
[匹配槍械傷害]?
execute @a[scores={qx種類=1},hasitem={item=fishing_rod,location=slot.weapon.mainhand}] ~ ~ ~ scoreboard players operation @s 傷害=@s 手槍
execute @a[scores={qx種類=2},hasitem={item=fishing_rod,location=slot.weapon.mainhand}] ~ ~ ~ scoreboard players operation @s 傷害=@s 步槍
execute @a[scores={qx種類=3},hasitem={item=fishing_rod,location=slot.weapon.mainhand}] ~ ~ ~ scoreboard players operation @s 傷害=@s 狙槍
execute @a[scores={qx種類=4},hasitem={item=fishing_rod,location=slot.weapon.mainhand}] ~ ~ ~ scoreboard players operation @s 傷害=@s 沖鋒槍
§c
title @a times 0 40 0
[匹配槍械傷害]?
execute @a[scores={qx種類=1},hasitem={item=fishing_rod,location=slot.weapon.mainhand}] ~ ~ ~ scoreboard players operation @s 傷害=@s 手槍
execute @a[scores={qx種類=2},hasitem={item=fishing_rod,location=slot.weapon.mainhand}] ~ ~ ~ scoreboard players operation @s 傷害=@s 步槍
execute @a[scores={qx種類=3},hasitem={item=fishing_rod,location=slot.weapon.mainhand}] ~ ~ ~ scoreboard players operation @s 傷害=@s 狙槍
execute @a[scores={qx種類=4},hasitem={item=fishing_rod,location=slot.weapon.mainhand}] ~ ~ ~ scoreboard players operation @s 傷害=@s 沖鋒槍
[開槍]?
tellraw @a[scores={自動=0,qx種類=!3},rx=-88] {"rawtext":[{"text":"§l§o§b您開啟了§c連射"}]}
scoreboard players set @a[rx=-88] 自動 1
tellraw @a[scores={自動=3,qx種類=!3},rxm=88] {"rawtext":[{"text":"§l§o§e您關閉了§c連射"}]}
scoreboard players set @a[rxm=88] 自動 0
execute @e[type=minecraft:fishing_hook] ~~~ tag @a[scores={彈夾=1..,射速=0},r=2,hasitem={item=fishing_rod,location=slot.weapon.mainhand}] add 射擊
execute @e[type=minecraft:fishing_hook] ~~~ tag @a[scores={彈夾=1..,射速=0},r=2,hasitem={item=fishing_rod,location=slot.weapon.mainhand}] add 射擊a
execute @e[type=minecraft:fishing_hook] ~~~ scoreboard players add @a[scores={彈夾=1..,射速=0,自動=1..},r=2,hasitem={item=fishing_rod,location=slot.weapon.mainhand}] 自動 1
scoreboard players set @a[scores={自動=4}] 自動 2
scoreboard players add @a[scores={彈夾=1..,射速=0},tag=射擊,tag=射擊a] 射速 100
[開槍]?
tellraw @a[scores={自動=0,qx種類=!3},rx=-88] {"rawtext":[{"text":"§l§o§b您開啟了§c連射"}]}
scoreboard players set @a[rx=-88] 自動 1
tellraw @a[scores={自動=3,qx種類=!3},rxm=88] {"rawtext":[{"text":"§l§o§e您關閉了§c連射"}]}
scoreboard players set @a[rxm=88] 自動 0
execute @e[type=minecraft:fishing_hook] ~~~ tag @a[scores={彈夾=1..,射速=0},r=2,hasitem={item=fishing_rod,location=slot.weapon.mainhand}] add 射擊
execute @e[type=minecraft:fishing_hook] ~~~ tag @a[scores={彈夾=1..,射速=0},r=2,hasitem={item=fishing_rod,location=slot.weapon.mainhand}] add 射擊a
execute @e[type=minecraft:fishing_hook] ~~~ scoreboard players add @a[scores={彈夾=1..,射速=0,自動=1..},r=2,hasitem={item=fishing_rod,location=slot.weapon.mainhand}] 自動 1
scoreboard players set @a[scores={自動=4}] 自動 2
scoreboard players add @a[scores={彈夾=1..,射速=0},tag=射擊,tag=射擊a] 射速 100
[音效]?
execute @a[tag=射擊,scores={qx種類=1}] ~~~ playsound mob.zombie.woodbreak @a[r=30] ~~~ 1 2
execute @a[tag=射擊,scores={qx種類=2}] ~~~ playsound mob.zombie.wood @a[r=30] ~~~ 1 5
execute @a[tag=射擊,scores={qx種類=3}] ~~~ playsound random.explode @a[r=30] ~ ~ ~ 1 2
execute @a[tag=射擊,scores={qx種類=4}] ~~~ playsound tile.piston.out @a[r=30] ~~~ 1 2
[視角搖晃]?
execute @a[tag=射擊,scores={qx種類=1}] ~~~ camerashake add @s 2 0.5 positional
execute @a[tag=射擊,scores={qx種類=2}] ~~~ camerashake add @s 2 0.2 positional
execute @a[tag=射擊,scores={qx種類=3}] ~~~ camerashake add @s 2 0.8 positional
execute @a[tag=射擊,scores={qx種類=4}] ~~~ camerashake add @s 2 0.05 positional
[扣除子彈]?
scoreboard players remove @a[tag=射擊,scores={qx種類=1}] 彈夾a 1
scoreboard players remove @a[tag=射擊,scores={qx種類=2}] 彈夾b 1
scoreboard players remove @a[tag=射擊,scores={qx種類=3}] 彈夾c 1
scoreboard players remove @a[tag=射擊,scores={qx種類=4}] 彈夾d 1
[匹配彈夾容量]?
execute @a[scores={qx種類=1},hasitem={item=fishing_rod,location=slot.weapon.mainhand}] ~ ~ ~ scoreboard players operation @s 彈夾=@s 彈夾a
execute @a[scores={qx種類=2},hasitem={item=fishing_rod,location=slot.weapon.mainhand}] ~ ~ ~ scoreboard players operation @s 彈夾=@s 彈夾b
execute @a[scores={qx種類=3},hasitem={item=fishing_rod,location=slot.weapon.mainhand}] ~ ~ ~ scoreboard players operation @s 彈夾=@s 彈夾c
execute @a[scores={qx種類=4},hasitem={item=fishing_rod,location=slot.weapon.mainhand}] ~ ~ ~ scoreboard players operation @s 彈夾=@s 彈夾d
[停止自動射擊]?
scoreboard players set @a[scores={彈夾=0}] 自動 -1
[子彈射程]?1
tag @a[tag=射擊] remove 墻
execute @a[tag=射擊] ^ ^1 ^0.5 detect ~ ~1 ~ air 0 tag @s add 墻
tag @a[tag=射擊,tag=!墻] remove 射擊
execute @a[tag=射擊] ^ ^0.5 ^1 scoreboard players operation @e[r=1,c=1,tag=!射擊a] 傷害a=@s 傷害
execute @a[tag=射擊,scores={qx種類=1}] ^ ^1.5 ^1 particle minecraft:balloon_gas_particle ~~~
execute @a[tag=射擊,scores={qx種類=2}] ^ ^1.5 ^1 particle minecraft:blue_flame_particle ~~~
execute @a[tag=射擊,scores={qx種類=3}] ^ ^1.5 ^1 particle minecraft:basic_flame_particle ~~~
execute @a[tag=射擊,scores={qx種類=4}] ^ ^1.5 ^1 particle minecraft:basic_crit_particle ~~~
tag @a[tag=射擊] remove 墻
execute @a[tag=射擊] ^ ^1 ^2 detect ~ ~1 ~ air 0 tag @s add 墻
tag @a[tag=射擊,tag=!墻] remove 射擊
子彈射程]?2
execute @a[tag=射擊] ^ ^0.5 ^2 scoreboard players operation @e[r=1,c=1,tag=!射擊a] 傷害a=@s 傷害
execute @a[tag=射擊,scores={qx種類=1}] ^ ^1.5 ^2 particle minecraft:balloon_gas_particle ~~~
execute @a[tag=射擊,scores={qx種類=2}] ^ ^1.5 ^2 particle minecraft:blue_flame_particle ~~~
execute @a[tag=射擊,scores={qx種類=3}] ^ ^1.5 ^2 particle minecraft:basic_flame_particle ~~~
execute @a[tag=射擊,scores={qx種類=4}] ^ ^1.5 ^2 particle minecraft:basic_crit_particle ~~~
tag @a[tag=射擊] remove 墻
execute @a[tag=射擊] ^ ^1 ^3 detect ~ ~1 ~ air 0 tag @s add 墻
tag @a[tag=射擊,tag=!墻] remove 射擊
[部位]?
scoreboard players random @e[scores={傷害a=1..}] 狀態(tài)a 1 100
scoreboard players set @e[scores={狀態(tài)a=1..8}] 狀態(tài) 1
scoreboard players set @e[scores={狀態(tài)a=9..57}] 狀態(tài) 2
scoreboard players set @e[scores={狀態(tài)a=58..100}] 狀態(tài) 3
scoreboard players remove @e[scores={狀態(tài)=1}] 頭部 3
scoreboard players remove @e[scores={狀態(tài)=2}] 身軀 3
scoreboard players remove @e[scores={狀態(tài)=3}] 腿部 3
[扣除血量]?
execute @e[scores={傷害a=120..},type=!item,type=!minecraft:fishing_hook] ~~~ damage @s 120 projectile entity @p[tag=射擊a]
execute @e[scores={傷害a=120..}] ~~~ scoreboard players remove @s 傷害a 120
execute @e[scores={傷害a=60..},type=!item,type=!minecraft:fishing_hook] ~~~ damage @s 60 projectile entity @p[tag=射擊a]
execute @e[scores={傷害a=60..}] ~~~ scoreboard players remove @s 傷害a 60
execute @e[scores={傷害a=30..},type=!item,type=!minecraft:fishing_hook] ~~~ damage @s 30 projectile entity @p[tag=射擊a]
execute @e[scores={傷害a=30..}] ~~~ scoreboard players remove @s 傷害a 30
execute @e[scores={傷害a=16..},type=!item,type=!minecraft:fishing_hook] ~~~ damage @s 16 projectile entity @p[tag=射擊a]
execute @e[scores={傷害a=16..}] ~~~ scoreboard players remove @s 傷害a 16
execute @e[scores={傷害a=8..},type=!item,type=!minecraft:fishing_hook] ~~~ damage @s 8 projectile entity @p[tag=射擊a]
execute @e[scores={傷害a=8..}] ~~~ scoreboard players remove @s 傷害a 8
execute @e[scores={傷害a=4..},type=!item,type=!minecraft:fishing_hook] ~~~ damage @s 4 projectile entity @p[tag=射擊a]
execute @e[scores={傷害a=4..}] ~~~ scoreboard players remove @s 傷害a 4
execute @e[scores={傷害a=2..},type=!item,type=!minecraft:fishing_hook] ~~~ damage @s 2 projectile entity @p[tag=射擊a]
execute @e[scores={傷害a=2..}] ~~~ scoreboard players remove @s 傷害a 2
execute @e[scores={傷害a=1..},type=!item,type=!minecraft:fishing_hook] ~~~ damage @s 1 projectile entity @p[tag=射擊a]
execute @e[scores={傷害a=1..}] ~~~ scoreboard players remove @s 傷害a 1
[跟換彈夾]?
scoreboard players set @a[scores={換彈=0,qx種類=1,彈夾a=!12..},hasitem={item=netherite_ingot,quantity=1..,location=slot.weapon.mainhand}] 換彈 101
scoreboard players set @a[scores={換彈=0,qx種類=2,彈夾b=!26..},hasitem={item=netherite_ingot,quantity=1..,location=slot.weapon.mainhand}] 換彈 101
scoreboard players set @a[scores={換彈=0,qx種類=3,彈夾c=!7..},hasitem={item=netherite_ingot,quantity=1..,location=slot.weapon.mainhand}] 換彈 101
scoreboard players set @a[scores={換彈=0,qx種類=4,彈夾d=!38..},hasitem={item=netherite_ingot,quantity=1..,location=slot.weapon.mainhand}] 換彈 101
scoreboard players remove @a[scores={換彈=1..},hasitem={item=netherite_ingot,quantity=1..,location=slot.weapon.mainhand}] 換彈 1
scoreboard players set @a[scores={換彈=2,qx種類=1},hasitem={item=netherite_ingot,quantity=1..,location=slot.weapon.mainhand}] 彈夾a 12
scoreboard players set @a[scores={換彈=2,qx種類=2},hasitem={item=netherite_ingot,quantity=1..,location=slot.weapon.mainhand}] 彈夾b 26
scoreboard players set @a[scores={換彈=2,qx種類=3},hasitem={item=netherite_ingot,quantity=1..,location=slot.weapon.mainhand}] 彈夾c 7
scoreboard players set @a[scores={換彈=2,qx種類=4},hasitem={item=netherite_ingot,quantity=1..,location=slot.weapon.mainhand}] 彈夾d 38
scoreboard players remove @a[scores={換彈=1..},hasitem={item=netherite_ingot,quantity=1..,location=slot.weapon.mainhand}] 換彈 1
clear @a[scores={換彈=1},hasitem={item=netherite_ingot,quantity=1..,location=slot.weapon.mainhand}] netherite_ingot 0 1
scoreboard players set @a[scores={換彈=1}] 換彈 0
[狙擊槍開鏡設置]?
tag @a[scores={qx種類=3},rxm=88] add 開鏡
tag @a[rx=-88] remove 開鏡
effect @a[tag=開鏡] slowness 1 6 true
execute @a[tag=T顯] ~~~ titleraw @s actionbar {"rawtext":[{"text":"§l§o§a ▎§b––––––––––––––§e狀態(tài)欄§b––––––––––––––§a▎§r"},{"translate":"%%7%%8","with":{"rawtext":[{"selector":"@s[scores={qx種類=..1}]"},{"selector":"@s[scores={qx種類=..1}]"},{"selector":"@s[scores={qx種類=..2}]"},{"selector":"@s[scores={qx種類=..2}]"},{"selector":"@s[scores={qx種類=..3}]"},{"selector":"@s[scores={qx種類=..3}]"},{"text":"\n§l§o §a┳
═ §e[§r"},{"text":"§l§o§d手 槍§r"},{"text":"\n§l§o §a︻┳═─- §e[§r"},{"text":"§l§o§d步 槍§r"},{"text":"\n§l§o §a▄︻┻┳══一一§e[§r"},{"text":"§l§o§d狙 槍§r"},{"text":"\n§l§o §a???◤▔▔ §
e[§r"},{"text":"§l§o§d沖鋒槍§r"}]}},{"text":"§l§o§e] §b彈夾§r:"},{"score":{"name":"@s","objective":"彈夾"}},{"text":"§l§o§c傷害§r:"},{"score":{"name":"@s","objective":"傷害"}},{"text":"\n §7§f"},{"translate":"%%2","with":{"rawtext":[{"selector":"@s[scores={狀態(tài)=1}]"},{"text":"§c"}]}},{"text":"§l▇"},{"text":"
§l §b[§f頭部§b] "},{"translate":"%%6","with":{"rawtext":[{"selector":"@s[scores={頭部=90..}]"},{"selector":"@s[scores={頭部=70..}]"},{"selector":"@s[scores={頭部=50..}]"},{"selector":"@s[scores={頭部=30..}]"},{"selector":"@s[scores={頭部=10..}]"},{"text":"§l§o§a▅▅▅▅▅§r"},{"text":"§l§o§a▅▅▅▅§f▅§r"},{"text":"§l§o§e▅▅▅§f▅▅§r"},{"text":"§l§o§c▅▅§f▅▅▅§r"},{"text":"§l§o§c▅§f▅▅▅▅§r"},{"text":"§l§o§0▅▅▅▅▅§r"}]}},{"translate":"%%2","with":{"rawtext":[{"selector":"@s[scores={狀態(tài)=2}]"},{"text":"§c"}]}},{"text":"\n ▌▉▌"},{"text":"§l §b[§f身軀§b] "},{"translate":"%%6","with":{"rawtext":[{"selector":"@s[scores={身軀=90..}]"},{"selector":"@s[scores={身軀=70..}]"},{"selector":"@s[scores={身軀=50..}]"},{"selector":"@s[scores={身軀=30..}]"},{"selector":"@s[scores={身軀=10..}]"},{"text":"§l§o§a▅▅▅▅▅§r"},{"text":"§l§o§a▅▅▅▅§f▅§r"},{"text":"§l§o§e▅▅▅§f▅▅§r"},{"text":"§l§o§c▅▅§f▅▅▅§r"},{"text":"§l§o§c▅§f▅▅▅▅§r"},{"text":"§l§o§0▅▅▅▅▅§r"}]}},{"translate":"%%2","with":{"rawtext":[{"selector":"@s[scores={狀態(tài)=3}]"},{"text":"§c"}]}},{"text":"\n ▌▌"},{"text":"§l §b[§f腿部§b] "},{"translate":"%%6","with":{"rawtext":[{"selector":"@s[scores={腿部=90..}]"},{"selector":"@s[scores={腿部=70..}]"},{"selector":"@s[scores={腿部=50..}]"},{"selector":"@s[scores={腿部=30..}]"},{"selector":"@s[scores={腿部=10..}]"},{"text":"§l§o§a▅▅▅▅▅§r"},{"text":"§l§o§a▅▅▅▅§f▅§r"},{"text":"§l§o§e▅▅▅§f▅▅§r"},{"text":"§l§o§c▅▅§f▅▅▅§r"},{"text":"§l§o§c▅§f▅▅▅▅§r"},{"text":"§l§o§0▅▅▅▅▅§r"}]}},{"text":"\n §l§b.[§f換彈§b] "},{"translate":"%%7","with":{"rawtext":[{"selector":"@s[scores={換彈=..90}]"},{"selector":"@s[scores={換彈=..70}]"},{"selector":"@s[scores={換彈=..50}]"},{"selector":"@s[scores={換彈=..30}]"},{"selector":"@s[scores={換彈=..10}]"},{"selector":"@s[scores={換彈=0}]"},{"text":"§l§o§f▅▅▅▅▅§r"},{"text":"§l§o§d▅▅▅▅▅§r"},{"text":"§l§o§d▅▅▅▅§f▅§r"},{"text":"§l§o§d▅▅▅§f▅▅§r"},{"text":"§l§o§d▅▅§f▅▅▅§r"},{"text":"§l§o§d▅§f▅▅▅▅§r"},{"text":"§l§o§f▅▅▅▅▅§r"}]}}]}
[結(jié)尾]?
replaceitem entity @a slot.hotbar 8 fishing_rod 1 0 {"item_lock":{"mode":"lock_in_slot"}}
replaceitem entity @a slot.hotbar 7 egg 16 0 {"item_lock":{"mode":"lock_in_slot"}}
tag @a add 死亡
tag @e[type=player] remove 死亡
tag @a[tag=死亡] add 死亡a
effect @e[type=player,tag=死亡a] health_boost 99999999 9 true
effect @e[type=player,tag=死亡a] instant_health 1 55 true
scoreboard players set @e[type=player,tag=死亡a] 頭部 100
scoreboard players set @e[type=player,tag=死亡a] 身軀 100
scoreboard players set @e[type=player,tag=死亡a] 腿部 100
tag @e[type=player] remove 死亡a
tag @a[tag=墻] remove 墻
tag @a[tag=射擊] remove 射擊
tag @a[tag=射擊a] remove 射擊a
tag @a[tag=!射擊a,scores={自動=2,射速=0}] add 射擊a
tag @a[tag=!射擊,scores={自動=2,射速=0}] add 射擊
tag @a[tag=!墻,scores={自動=2}] add 墻
scoreboard players set @e[scoeffect @a[scores={頭部=..49}] blindness 20 0 true
effect @a[scores={身軀=..49}] fatal_poison 1 0 true
effect @a[scores={頭部=..10}] blindness 1 20 true
effect @a[scores={身軀=..10}] fatal_poison 1 20 true
effect @a[scores={腿部=..49}] slowness 1 0 true
effect @a[scores={腿部=..10}] slowness 1 6 true
kill @a[scores={頭部=..1}]
kill @a[scores={身軀=..1}]
kill @a[scores={腿部=..1}]
kill @e[type=minecraft:fishing_hook]res={狀態(tài)a=1..}] 狀態(tài)a 0
scoreboard players set @e[scores={狀態(tài)=1..}] 狀態(tài) 0
槍械切換]?
execute @e[type=egg] ~~~ scoreboard players add @p[r=2] qx種類 1
execute @e[type=egg] ~~~ scoreboard players add @p[r=2,scores={qx種類=3}] 自動 0
scoreboard players set @a[scores={qx種類=5..}] qx種類 1
execute @e[type=egg] ~~~ playsound block.end_portal_frame.fill @p[r=3] ~ ~ ~
execute @e[type=egg] ~~~ title @p[r=2,scores={qx種類=1}] actionbar §l§o§d◤§a手槍§d◢ §e 沙漠之鷹
§l§b射程§r:§c▊▊▊§f▊▊▊▊▊▊▊
§l§b射速§r:§c▊▊§f▊▊▊▊▊▊▊▊
§l§b彈夾§r:§c▊▊§f▊▊▊▊▊▊▊▊
execute @e[type=egg] ~~~ title @p[r=2,scores={qx種類=2}] actionbar §l§o§d◤§a步槍§d◢ §e M416步槍
§l§b射程§r:§c▊▊▊▊▊▊§f▊▊▊▊
§l§b射速§r:§c▊▊▊▊▊▊▊§f▊▊▊
§l§b彈夾§r:§c▊▊▊▊§f▊▊▊▊▊▊
execute @e[type=egg] ~~~ title @p[r=2,scores={qx種類=3}] actionbar §l§o§d◤§a狙槍§d◢ §e Kar98k狙擊槍
§l§b射程§r:§c▊▊▊▊▊▊▊▊▊▊
§l§b射速§r:§c▊§f▊▊▊▊▊▊▊▊▊
§l§b彈夾§r:§c▊§f▊▊▊▊▊▊▊▊▊
execute @e[type=egg] ~~~ title @p[r=2,scores={qx種類=4}] actionbar §l§o§d◤§a沖鋒槍§d◢ §e MP5K沖鋒槍
§l§b射程§r:§c▊▊▊▊§f▊▊▊▊▊▊
§l§b射速§r:§c▊▊▊▊▊▊▊▊§f▊▊
§l§b彈夾§r:§c▊▊▊▊▊▊▊§f▊▊▊
kill @e[type=egg]
[每2秒回復身體狀態(tài),第一個循環(huán),延遲40,后面均為連鎖,無條件0延遲]?
scoreboard players add @a[scores={頭部=..99}] 頭部 1
scoreboard players add @a[scores={身軀=..99}] 身軀 1
scoreboard players add @a[scores={腿部=..99}] 腿部 1
execute @a[scores={換彈=2},hasitem={item=netherite_ingot,quantity=1..,location=slot.weapon.mainhand}] ~~~ playsound armor.equip_gold @a[r=10] ~ ~ ~
tag @a remove T顯
tag @a[hasitem={item=netherite_ingot,quantity=1..,location=slot.weapon.mainhand}] add T顯
tag @a[hasitem={item=fishing_rod,location=slot.weapon.mainhand}] add T顯
都看到這里了,給個贊吧。