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我的世界無實體槍械指令,二次優(yōu)化

2023-06-08 09:10 作者:幻滅離心  | 我要投稿

2.苦苦編輯了一會兒,需要的話自己拿去看。

[槍械傷害升級模塊]?


scoreboard players add @a[scores={qx種類=1},hasitem={item=heart_of_the_sea,quantity=1..,location=slot.hotbar}] 手槍 3




scoreboard players add @a[scores={qx種類=2},hasitem={item=heart_of_the_sea,quantity=1..,location=slot.hotbar}] 步槍 2




scoreboard players add @a[scores={qx種類=3},hasitem={item=heart_of_the_sea,quantity=1..,location=slot.hotbar}] 狙擊 4




scoreboard players add @a[scores={qx種類=4},hasitem={item=heart_of_the_sea,quantity=1..,location=slot.hotbar}] 沖鋒槍 1




tellraw @a[scores={qx種類=1},hasitem={item=heart_of_the_sea,quantity=1..,location=slot.hotbar}] {"rawtext":[{"text":"§l§o§b手槍§c傷害+3"}]}




tellraw @a[scores={qx種類=2},hasitem={item=heart_of_the_sea,quantity=1..,location=slot.hotbar}] {"rawtext":[{"text":"§l§o§b步槍§c傷害+2"}]}




tellraw @a[scores={qx種類=3},hasitem={item=heart_of_the_sea,quantity=1..,location=slot.hotbar}] {"rawtext":[{"text":"§l§o§b狙槍§c傷害+4"}]}


[激活槍械一些記分板]?


scoreboard players add @a 狀態(tài) 0




scoreboard players add @a 自動 0




scoreboard players add @a 射速 0




scoreboard players add @a 換彈 0




scoreboard players add @a 彈夾 0




scoreboard players add @a 彈夾a 0




scoreboard players add @a 彈夾b 0




scoreboard players add @a 彈夾c 0




scoreboard players add @a 彈夾d 0


[槍械準星]?


title @a[hasitem={item=fishing_rod,location=slot.weapon.mainhand}] title §r




title @a[scores={qx種類=1,彈夾=1..},hasitem={item=fishing_rod,location=slot.weapon.mainhand}] subtitle §b〒


§c




title @a[scores={qx種類=2,彈夾=1..},hasitem={item=fishing_rod,location=slot.weapon.mainhand}] subtitle §b+


§c




title @a[scores={qx種類=3,彈夾=1..},hasitem={item=fishing_rod,location=slot.weapon.mainhand}] subtitle §a?


§c




title @a[scores={qx種類=4,彈夾=1..},hasitem={item=fishing_rod,location=slot.weapon.mainhand}] subtitle §a? ?


? ?

[匹配槍械傷害]?


execute @a[scores={qx種類=1},hasitem={item=fishing_rod,location=slot.weapon.mainhand}] ~ ~ ~ scoreboard players operation @s 傷害=@s 手槍




execute @a[scores={qx種類=2},hasitem={item=fishing_rod,location=slot.weapon.mainhand}] ~ ~ ~ scoreboard players operation @s 傷害=@s 步槍




execute @a[scores={qx種類=3},hasitem={item=fishing_rod,location=slot.weapon.mainhand}] ~ ~ ~ scoreboard players operation @s 傷害=@s 狙槍




execute @a[scores={qx種類=4},hasitem={item=fishing_rod,location=slot.weapon.mainhand}] ~ ~ ~ scoreboard players operation @s 傷害=@s 沖鋒槍

§c




title @a times 0 40 0

[匹配槍械傷害]?


execute @a[scores={qx種類=1},hasitem={item=fishing_rod,location=slot.weapon.mainhand}] ~ ~ ~ scoreboard players operation @s 傷害=@s 手槍




execute @a[scores={qx種類=2},hasitem={item=fishing_rod,location=slot.weapon.mainhand}] ~ ~ ~ scoreboard players operation @s 傷害=@s 步槍




execute @a[scores={qx種類=3},hasitem={item=fishing_rod,location=slot.weapon.mainhand}] ~ ~ ~ scoreboard players operation @s 傷害=@s 狙槍




execute @a[scores={qx種類=4},hasitem={item=fishing_rod,location=slot.weapon.mainhand}] ~ ~ ~ scoreboard players operation @s 傷害=@s 沖鋒槍


[開槍]?


tellraw @a[scores={自動=0,qx種類=!3},rx=-88] {"rawtext":[{"text":"§l§o§b您開啟了§c連射"}]}




scoreboard players set @a[rx=-88] 自動 1




tellraw @a[scores={自動=3,qx種類=!3},rxm=88] {"rawtext":[{"text":"§l§o§e您關閉了§c連射"}]}




scoreboard players set @a[rxm=88] 自動 0




execute @e[type=minecraft:fishing_hook] ~~~ tag @a[scores={彈夾=1..,射速=0},r=2,hasitem={item=fishing_rod,location=slot.weapon.mainhand}] add 射擊




execute @e[type=minecraft:fishing_hook] ~~~ tag @a[scores={彈夾=1..,射速=0},r=2,hasitem={item=fishing_rod,location=slot.weapon.mainhand}] add 射擊a




execute @e[type=minecraft:fishing_hook] ~~~ scoreboard players add @a[scores={彈夾=1..,射速=0,自動=1..},r=2,hasitem={item=fishing_rod,location=slot.weapon.mainhand}] 自動 1




scoreboard players set @a[scores={自動=4}] 自動 2




scoreboard players add @a[scores={彈夾=1..,射速=0},tag=射擊,tag=射擊a] 射速 100


[開槍]?


tellraw @a[scores={自動=0,qx種類=!3},rx=-88] {"rawtext":[{"text":"§l§o§b您開啟了§c連射"}]}




scoreboard players set @a[rx=-88] 自動 1




tellraw @a[scores={自動=3,qx種類=!3},rxm=88] {"rawtext":[{"text":"§l§o§e您關閉了§c連射"}]}




scoreboard players set @a[rxm=88] 自動 0




execute @e[type=minecraft:fishing_hook] ~~~ tag @a[scores={彈夾=1..,射速=0},r=2,hasitem={item=fishing_rod,location=slot.weapon.mainhand}] add 射擊




execute @e[type=minecraft:fishing_hook] ~~~ tag @a[scores={彈夾=1..,射速=0},r=2,hasitem={item=fishing_rod,location=slot.weapon.mainhand}] add 射擊a




execute @e[type=minecraft:fishing_hook] ~~~ scoreboard players add @a[scores={彈夾=1..,射速=0,自動=1..},r=2,hasitem={item=fishing_rod,location=slot.weapon.mainhand}] 自動 1




scoreboard players set @a[scores={自動=4}] 自動 2




scoreboard players add @a[scores={彈夾=1..,射速=0},tag=射擊,tag=射擊a] 射速 100


[音效]?


execute @a[tag=射擊,scores={qx種類=1}] ~~~ playsound mob.zombie.woodbreak @a[r=30] ~~~ 1 2




execute @a[tag=射擊,scores={qx種類=2}] ~~~ playsound mob.zombie.wood @a[r=30] ~~~ 1 5




execute @a[tag=射擊,scores={qx種類=3}] ~~~ playsound random.explode @a[r=30] ~ ~ ~ 1 2




execute @a[tag=射擊,scores={qx種類=4}] ~~~ playsound tile.piston.out @a[r=30] ~~~ 1 2



[視角搖晃]?


execute @a[tag=射擊,scores={qx種類=1}] ~~~ camerashake add @s 2 0.5 positional




execute @a[tag=射擊,scores={qx種類=2}] ~~~ camerashake add @s 2 0.2 positional




execute @a[tag=射擊,scores={qx種類=3}] ~~~ camerashake add @s 2 0.8 positional




execute @a[tag=射擊,scores={qx種類=4}] ~~~ camerashake add @s 2 0.05 positional


[扣除子彈]?


scoreboard players remove @a[tag=射擊,scores={qx種類=1}] 彈夾a 1




scoreboard players remove @a[tag=射擊,scores={qx種類=2}] 彈夾b 1




scoreboard players remove @a[tag=射擊,scores={qx種類=3}] 彈夾c 1




scoreboard players remove @a[tag=射擊,scores={qx種類=4}] 彈夾d 1



[匹配彈夾容量]?


execute @a[scores={qx種類=1},hasitem={item=fishing_rod,location=slot.weapon.mainhand}] ~ ~ ~ scoreboard players operation @s 彈夾=@s 彈夾a




execute @a[scores={qx種類=2},hasitem={item=fishing_rod,location=slot.weapon.mainhand}] ~ ~ ~ scoreboard players operation @s 彈夾=@s 彈夾b




execute @a[scores={qx種類=3},hasitem={item=fishing_rod,location=slot.weapon.mainhand}] ~ ~ ~ scoreboard players operation @s 彈夾=@s 彈夾c




execute @a[scores={qx種類=4},hasitem={item=fishing_rod,location=slot.weapon.mainhand}] ~ ~ ~ scoreboard players operation @s 彈夾=@s 彈夾d



[停止自動射擊]?


scoreboard players set @a[scores={彈夾=0}] 自動 -1



[子彈射程]?1


tag @a[tag=射擊] remove 墻




execute @a[tag=射擊] ^ ^1 ^0.5 detect ~ ~1 ~ air 0 tag @s add 墻




tag @a[tag=射擊,tag=!墻] remove 射擊




execute @a[tag=射擊] ^ ^0.5 ^1 scoreboard players operation @e[r=1,c=1,tag=!射擊a] 傷害a=@s 傷害




execute @a[tag=射擊,scores={qx種類=1}] ^ ^1.5 ^1 particle minecraft:balloon_gas_particle ~~~




execute @a[tag=射擊,scores={qx種類=2}] ^ ^1.5 ^1 particle minecraft:blue_flame_particle ~~~




execute @a[tag=射擊,scores={qx種類=3}] ^ ^1.5 ^1 particle minecraft:basic_flame_particle ~~~




execute @a[tag=射擊,scores={qx種類=4}] ^ ^1.5 ^1 particle minecraft:basic_crit_particle ~~~




tag @a[tag=射擊] remove 墻




execute @a[tag=射擊] ^ ^1 ^2 detect ~ ~1 ~ air 0 tag @s add 墻




tag @a[tag=射擊,tag=!墻] remove 射擊




子彈射程]?2


execute @a[tag=射擊] ^ ^0.5 ^2 scoreboard players operation @e[r=1,c=1,tag=!射擊a] 傷害a=@s 傷害




execute @a[tag=射擊,scores={qx種類=1}] ^ ^1.5 ^2 particle minecraft:balloon_gas_particle ~~~




execute @a[tag=射擊,scores={qx種類=2}] ^ ^1.5 ^2 particle minecraft:blue_flame_particle ~~~




execute @a[tag=射擊,scores={qx種類=3}] ^ ^1.5 ^2 particle minecraft:basic_flame_particle ~~~




execute @a[tag=射擊,scores={qx種類=4}] ^ ^1.5 ^2 particle minecraft:basic_crit_particle ~~~




tag @a[tag=射擊] remove 墻




execute @a[tag=射擊] ^ ^1 ^3 detect ~ ~1 ~ air 0 tag @s add 墻




tag @a[tag=射擊,tag=!墻] remove 射擊



[部位]?


scoreboard players random @e[scores={傷害a=1..}] 狀態(tài)a 1 100




scoreboard players set @e[scores={狀態(tài)a=1..8}] 狀態(tài) 1




scoreboard players set @e[scores={狀態(tài)a=9..57}] 狀態(tài) 2




scoreboard players set @e[scores={狀態(tài)a=58..100}] 狀態(tài) 3




scoreboard players remove @e[scores={狀態(tài)=1}] 頭部 3




scoreboard players remove @e[scores={狀態(tài)=2}] 身軀 3




scoreboard players remove @e[scores={狀態(tài)=3}] 腿部 3



[扣除血量]?


execute @e[scores={傷害a=120..},type=!item,type=!minecraft:fishing_hook] ~~~ damage @s 120 projectile entity @p[tag=射擊a]




execute @e[scores={傷害a=120..}] ~~~ scoreboard players remove @s 傷害a 120




execute @e[scores={傷害a=60..},type=!item,type=!minecraft:fishing_hook] ~~~ damage @s 60 projectile entity @p[tag=射擊a]




execute @e[scores={傷害a=60..}] ~~~ scoreboard players remove @s 傷害a 60




execute @e[scores={傷害a=30..},type=!item,type=!minecraft:fishing_hook] ~~~ damage @s 30 projectile entity @p[tag=射擊a]




execute @e[scores={傷害a=30..}] ~~~ scoreboard players remove @s 傷害a 30




execute @e[scores={傷害a=16..},type=!item,type=!minecraft:fishing_hook] ~~~ damage @s 16 projectile entity @p[tag=射擊a]




execute @e[scores={傷害a=16..}] ~~~ scoreboard players remove @s 傷害a 16



execute @e[scores={傷害a=8..},type=!item,type=!minecraft:fishing_hook] ~~~ damage @s 8 projectile entity @p[tag=射擊a]




execute @e[scores={傷害a=8..}] ~~~ scoreboard players remove @s 傷害a 8




execute @e[scores={傷害a=4..},type=!item,type=!minecraft:fishing_hook] ~~~ damage @s 4 projectile entity @p[tag=射擊a]




execute @e[scores={傷害a=4..}] ~~~ scoreboard players remove @s 傷害a 4




execute @e[scores={傷害a=2..},type=!item,type=!minecraft:fishing_hook] ~~~ damage @s 2 projectile entity @p[tag=射擊a]




execute @e[scores={傷害a=2..}] ~~~ scoreboard players remove @s 傷害a 2




execute @e[scores={傷害a=1..},type=!item,type=!minecraft:fishing_hook] ~~~ damage @s 1 projectile entity @p[tag=射擊a]




execute @e[scores={傷害a=1..}] ~~~ scoreboard players remove @s 傷害a 1



[跟換彈夾]?


scoreboard players set @a[scores={換彈=0,qx種類=1,彈夾a=!12..},hasitem={item=netherite_ingot,quantity=1..,location=slot.weapon.mainhand}] 換彈 101




scoreboard players set @a[scores={換彈=0,qx種類=2,彈夾b=!26..},hasitem={item=netherite_ingot,quantity=1..,location=slot.weapon.mainhand}] 換彈 101




scoreboard players set @a[scores={換彈=0,qx種類=3,彈夾c=!7..},hasitem={item=netherite_ingot,quantity=1..,location=slot.weapon.mainhand}] 換彈 101




scoreboard players set @a[scores={換彈=0,qx種類=4,彈夾d=!38..},hasitem={item=netherite_ingot,quantity=1..,location=slot.weapon.mainhand}] 換彈 101




scoreboard players remove @a[scores={換彈=1..},hasitem={item=netherite_ingot,quantity=1..,location=slot.weapon.mainhand}] 換彈 1




scoreboard players set @a[scores={換彈=2,qx種類=1},hasitem={item=netherite_ingot,quantity=1..,location=slot.weapon.mainhand}] 彈夾a 12




scoreboard players set @a[scores={換彈=2,qx種類=2},hasitem={item=netherite_ingot,quantity=1..,location=slot.weapon.mainhand}] 彈夾b 26




scoreboard players set @a[scores={換彈=2,qx種類=3},hasitem={item=netherite_ingot,quantity=1..,location=slot.weapon.mainhand}] 彈夾c 7




scoreboard players set @a[scores={換彈=2,qx種類=4},hasitem={item=netherite_ingot,quantity=1..,location=slot.weapon.mainhand}] 彈夾d 38




scoreboard players remove @a[scores={換彈=1..},hasitem={item=netherite_ingot,quantity=1..,location=slot.weapon.mainhand}] 換彈 1




clear @a[scores={換彈=1},hasitem={item=netherite_ingot,quantity=1..,location=slot.weapon.mainhand}] netherite_ingot 0 1




scoreboard players set @a[scores={換彈=1}] 換彈 0



[狙擊槍開鏡設置]?


tag @a[scores={qx種類=3},rxm=88] add 開鏡




tag @a[rx=-88] remove 開鏡




effect @a[tag=開鏡] slowness 1 6 true



execute @a[tag=T顯] ~~~ titleraw @s actionbar {"rawtext":[{"text":"§l§o§a ▎§b––––––––––––––§e狀態(tài)欄§b––––––––––––––§a▎§r"},{"translate":"%%7%%8","with":{"rawtext":[{"selector":"@s[scores={qx種類=..1}]"},{"selector":"@s[scores={qx種類=..1}]"},{"selector":"@s[scores={qx種類=..2}]"},{"selector":"@s[scores={qx種類=..2}]"},{"selector":"@s[scores={qx種類=..3}]"},{"selector":"@s[scores={qx種類=..3}]"},{"text":"\n§l§o §a┳

═ §e[§r"},{"text":"§l§o§d手 槍§r"},{"text":"\n§l§o §a︻┳═─- §e[§r"},{"text":"§l§o§d步 槍§r"},{"text":"\n§l§o §a▄︻┻┳══一一§e[§r"},{"text":"§l§o§d狙 槍§r"},{"text":"\n§l§o §a???◤▔▔ §

e[§r"},{"text":"§l§o§d沖鋒槍§r"}]}},{"text":"§l§o§e] §b彈夾§r:"},{"score":{"name":"@s","objective":"彈夾"}},{"text":"§l§o§c傷害§r:"},{"score":{"name":"@s","objective":"傷害"}},{"text":"\n §7§f"},{"translate":"%%2","with":{"rawtext":[{"selector":"@s[scores={狀態(tài)=1}]"},{"text":"§c"}]}},{"text":"§l▇"},{"text":"

§l §b[§f頭部§b] "},{"translate":"%%6","with":{"rawtext":[{"selector":"@s[scores={頭部=90..}]"},{"selector":"@s[scores={頭部=70..}]"},{"selector":"@s[scores={頭部=50..}]"},{"selector":"@s[scores={頭部=30..}]"},{"selector":"@s[scores={頭部=10..}]"},{"text":"§l§o§a▅▅▅▅▅§r"},{"text":"§l§o§a▅▅▅▅§f▅§r"},{"text":"§l§o§e▅▅▅§f▅▅§r"},{"text":"§l§o§c▅▅§f▅▅▅§r"},{"text":"§l§o§c▅§f▅▅▅▅§r"},{"text":"§l§o§0▅▅▅▅▅§r"}]}},{"translate":"%%2","with":{"rawtext":[{"selector":"@s[scores={狀態(tài)=2}]"},{"text":"§c"}]}},{"text":"\n ▌▉▌"},{"text":"§l §b[§f身軀§b] "},{"translate":"%%6","with":{"rawtext":[{"selector":"@s[scores={身軀=90..}]"},{"selector":"@s[scores={身軀=70..}]"},{"selector":"@s[scores={身軀=50..}]"},{"selector":"@s[scores={身軀=30..}]"},{"selector":"@s[scores={身軀=10..}]"},{"text":"§l§o§a▅▅▅▅▅§r"},{"text":"§l§o§a▅▅▅▅§f▅§r"},{"text":"§l§o§e▅▅▅§f▅▅§r"},{"text":"§l§o§c▅▅§f▅▅▅§r"},{"text":"§l§o§c▅§f▅▅▅▅§r"},{"text":"§l§o§0▅▅▅▅▅§r"}]}},{"translate":"%%2","with":{"rawtext":[{"selector":"@s[scores={狀態(tài)=3}]"},{"text":"§c"}]}},{"text":"\n ▌▌"},{"text":"§l §b[§f腿部§b] "},{"translate":"%%6","with":{"rawtext":[{"selector":"@s[scores={腿部=90..}]"},{"selector":"@s[scores={腿部=70..}]"},{"selector":"@s[scores={腿部=50..}]"},{"selector":"@s[scores={腿部=30..}]"},{"selector":"@s[scores={腿部=10..}]"},{"text":"§l§o§a▅▅▅▅▅§r"},{"text":"§l§o§a▅▅▅▅§f▅§r"},{"text":"§l§o§e▅▅▅§f▅▅§r"},{"text":"§l§o§c▅▅§f▅▅▅§r"},{"text":"§l§o§c▅§f▅▅▅▅§r"},{"text":"§l§o§0▅▅▅▅▅§r"}]}},{"text":"\n §l§b.[§f換彈§b] "},{"translate":"%%7","with":{"rawtext":[{"selector":"@s[scores={換彈=..90}]"},{"selector":"@s[scores={換彈=..70}]"},{"selector":"@s[scores={換彈=..50}]"},{"selector":"@s[scores={換彈=..30}]"},{"selector":"@s[scores={換彈=..10}]"},{"selector":"@s[scores={換彈=0}]"},{"text":"§l§o§f▅▅▅▅▅§r"},{"text":"§l§o§d▅▅▅▅▅§r"},{"text":"§l§o§d▅▅▅▅§f▅§r"},{"text":"§l§o§d▅▅▅§f▅▅§r"},{"text":"§l§o§d▅▅§f▅▅▅§r"},{"text":"§l§o§d▅§f▅▅▅▅§r"},{"text":"§l§o§f▅▅▅▅▅§r"}]}}]}


[結(jié)尾]?


replaceitem entity @a slot.hotbar 8 fishing_rod 1 0 {"item_lock":{"mode":"lock_in_slot"}}




replaceitem entity @a slot.hotbar 7 egg 16 0 {"item_lock":{"mode":"lock_in_slot"}}




tag @a add 死亡




tag @e[type=player] remove 死亡




tag @a[tag=死亡] add 死亡a




effect @e[type=player,tag=死亡a] health_boost 99999999 9 true




effect @e[type=player,tag=死亡a] instant_health 1 55 true




scoreboard players set @e[type=player,tag=死亡a] 頭部 100




scoreboard players set @e[type=player,tag=死亡a] 身軀 100




scoreboard players set @e[type=player,tag=死亡a] 腿部 100




tag @e[type=player] remove 死亡a




tag @a[tag=墻] remove 墻




tag @a[tag=射擊] remove 射擊




tag @a[tag=射擊a] remove 射擊a




tag @a[tag=!射擊a,scores={自動=2,射速=0}] add 射擊a




tag @a[tag=!射擊,scores={自動=2,射速=0}] add 射擊




tag @a[tag=!墻,scores={自動=2}] add 墻




scoreboard players set @e[scoeffect @a[scores={頭部=..49}] blindness 20 0 true




effect @a[scores={身軀=..49}] fatal_poison 1 0 true




effect @a[scores={頭部=..10}] blindness 1 20 true




effect @a[scores={身軀=..10}] fatal_poison 1 20 true




effect @a[scores={腿部=..49}] slowness 1 0 true




effect @a[scores={腿部=..10}] slowness 1 6 true




kill @a[scores={頭部=..1}]




kill @a[scores={身軀=..1}]




kill @a[scores={腿部=..1}]




kill @e[type=minecraft:fishing_hook]res={狀態(tài)a=1..}] 狀態(tài)a 0




scoreboard players set @e[scores={狀態(tài)=1..}] 狀態(tài) 0




槍械切換]?


execute @e[type=egg] ~~~ scoreboard players add @p[r=2] qx種類 1




execute @e[type=egg] ~~~ scoreboard players add @p[r=2,scores={qx種類=3}] 自動 0




scoreboard players set @a[scores={qx種類=5..}] qx種類 1




execute @e[type=egg] ~~~ playsound block.end_portal_frame.fill @p[r=3] ~ ~ ~




execute @e[type=egg] ~~~ title @p[r=2,scores={qx種類=1}] actionbar §l§o§d◤§a手槍§d◢ §e 沙漠之鷹


§l§b射程§r:§c▊▊▊§f▊▊▊▊▊▊▊


§l§b射速§r:§c▊▊§f▊▊▊▊▊▊▊▊


§l§b彈夾§r:§c▊▊§f▊▊▊▊▊▊▊▊




execute @e[type=egg] ~~~ title @p[r=2,scores={qx種類=2}] actionbar §l§o§d◤§a步槍§d◢ §e M416步槍


§l§b射程§r:§c▊▊▊▊▊▊§f▊▊▊▊


§l§b射速§r:§c▊▊▊▊▊▊▊§f▊▊▊


§l§b彈夾§r:§c▊▊▊▊§f▊▊▊▊▊▊




execute @e[type=egg] ~~~ title @p[r=2,scores={qx種類=3}] actionbar §l§o§d◤§a狙槍§d◢ §e Kar98k狙擊槍


§l§b射程§r:§c▊▊▊▊▊▊▊▊▊▊


§l§b射速§r:§c▊§f▊▊▊▊▊▊▊▊▊


§l§b彈夾§r:§c▊§f▊▊▊▊▊▊▊▊▊




execute @e[type=egg] ~~~ title @p[r=2,scores={qx種類=4}] actionbar §l§o§d◤§a沖鋒槍§d◢ §e MP5K沖鋒槍


§l§b射程§r:§c▊▊▊▊§f▊▊▊▊▊▊


§l§b射速§r:§c▊▊▊▊▊▊▊▊§f▊▊


§l§b彈夾§r:§c▊▊▊▊▊▊▊§f▊▊▊




kill @e[type=egg]



[每2秒回復身體狀態(tài),第一個循環(huán),延遲40,后面均為連鎖,無條件0延遲]?


scoreboard players add @a[scores={頭部=..99}] 頭部 1




scoreboard players add @a[scores={身軀=..99}] 身軀 1




scoreboard players add @a[scores={腿部=..99}] 腿部 1


execute @a[scores={換彈=2},hasitem={item=netherite_ingot,quantity=1..,location=slot.weapon.mainhand}] ~~~ playsound armor.equip_gold @a[r=10] ~ ~ ~




tag @a remove T顯




tag @a[hasitem={item=netherite_ingot,quantity=1..,location=slot.weapon.mainhand}] add T顯




tag @a[hasitem={item=fishing_rod,location=slot.weapon.mainhand}] add T顯


都看到這里了,給個贊吧。















我的世界無實體槍械指令,二次優(yōu)化的評論 (共 條)

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