CSGO:頭號(hào)特訓(xùn)游戲文件survival_config.kv3個(gè)人注釋版20200816
此文件跟頭號(hào)特訓(xùn)里各種物品概率有關(guān)
修改此文件可以改變游戲里的物品刷新類型和概率,見最后一段代碼
此文件建議用sublime打開

字?jǐn)?shù)限制,中間部分的代碼放到另外一篇文章里去了
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{
items =
[
? ? ? ? ?//不同物品的高亮顏色
? ? ? ? //? [0, 255, 0]是純綠色
? ? ? ? //? [210, 0, 255]是紫色
? ? ? ? //? [0, 220, 255]淡藍(lán)色
? ? ? ? //? [255, 130, 0]橙色
? ? ? ? //? [255, 0, 0]是紅色
? ? ? ? //? [0, 110, 255]藍(lán)色
? ? ? ? //? [255, 220, 0]黃色
? ? ? ? //? [0, 255, 180]淡青色
? ? ? ? //? [170, 240, 255]極淡的青色,偏白
{ name = "cash" entity = "item_cash" default_ammo = 1 security_door_value = 0 highlight_color = [0, 255, 0] },
{ name = "cash_block" entity = "item_cash_block" default_ammo = 1 security_door_value = 0 highlight_color = [0, 255, 0] },
// melee
{ name = "knife" entity = "weapon_knife" default_ammo = -1 security_door_value = 1 highlight_color = [210, 0, 255] },
{ name = "axe" entity = "weapon_axe" default_ammo = -1 security_door_value = 1 highlight_color = [210, 0, 255] },
{ name = "hammer" entity = "weapon_hammer" default_ammo = -1 security_door_value = 1 highlight_color = [210, 0, 255] },
{ name = "spanner" entity = "weapon_spanner" default_ammo = -1 security_door_value = 1 highlight_color = [210, 0, 255] },
// utilities各種道具
? ? ? ? // 從左到右:武器名稱→初始數(shù)量→物品在安全門里時(shí)開門的費(fèi)用,
? ? ? ? // 另外根據(jù)經(jīng)驗(yàn),security_door_value = 0說明這類物品不用開箱也能獲得,地上直接撿】
? ? ? ? // 安全門費(fèi)用計(jì)算,security_door_value的值乘以50
? ? ? ? // diversion是誘餌彈,frag_grenade是高爆手雷
{ name = "weapon_flashbang" entity = "weapon_flashbang" default_ammo = -1 security_door_value = 0 highlight_color = [0, 220, 255] },
{ name = "weapon_smokegrenade" entity = "weapon_smokegrenade" default_ammo = -1 security_door_value = 0 highlight_color = [0, 220, 255] },
{ name = "weapon_diversion" entity = "weapon_diversion" default_ammo = -1 security_door_value = 0 highlight_color = [0, 220, 255] },
{ name = "weapon_firebomb" entity = "weapon_firebomb" default_ammo = -1 security_door_value = 1 highlight_color = [255, 130, 0] },
{ name = "weapon_breachcharge" entity = "weapon_breachcharge" default_ammo = 3 security_door_value = 4 highlight_color = [255, 130, 0] },
{ name = "weapon_c4" entity = "weapon_c4" default_ammo = -1 security_door_value = 4 highlight_color = [255, 130, 0] },
{ name = "weapon_frag_grenade" entity = "weapon_frag_grenade" default_ammo = -1 security_door_value = 3 highlight_color = [255, 130, 0] },
{ name = "parachute" entity = "prop_weapon_upgrade_chute" default_ammo = -1 security_door_value = 0 highlight_color = [0, 220, 255] },
{ name = "weapon_taser" entity = "weapon_taser" default_ammo = -1 security_door_value = 4 highlight_color = [255, 0, 0] },
{ name = "weapon_bumpmine" entity = "weapon_bumpmine" default_ammo = 3 security_door_value = 3 highlight_color = [255, 130, 0] },
// pistols
? ? ? ? // 手槍
? ? ? ? // 從左到右:武器名稱→一盒彈匣能補(bǔ)充多少子彈→初始子彈→安全門價(jià)格→高亮顏色
? ? ? ?
{ name = "weapon_fiveseven" entity = "weapon_fiveseven" ammobox_use = 6 default_ammo = 16 security_door_value = 5 highlight_color = [255, 0, 0] },
{ name = "weapon_glock" entity = "weapon_glock" ammobox_use = 10 default_ammo = 20 security_door_value = 0 highlight_color = [255, 0, 0] },
{ name = "weapon_hkp2000" entity = "weapon_hkp2000" ammobox_use = 7 default_ammo = 13 security_door_value = 0 highlight_color = [255, 0, 0] },
{ name = "weapon_cz75a" entity = "weapon_cz75a" ammobox_use = 6 default_ammo = 12 security_door_value = 5 highlight_color = [255, 0, 0] },
{ name = "weapon_p250" entity = "weapon_p250" ammobox_use = 7 default_ammo = 13 security_door_value = 5 highlight_color = [255, 0, 0] },
{ name = "weapon_tec9" entity = "weapon_tec9" ammobox_use = 9 default_ammo = 18 security_door_value = 5 highlight_color = [255, 0, 0] },
{ name = "weapon_usp_silencer" entity = "weapon_usp_silencer" ammobox_use = 6 default_ammo = 12 security_door_value = 5 highlight_color = [255, 0, 0] },
{ name = "weapon_elite" entity = "weapon_elite" ammobox_use = 10 default_ammo = 20 security_door_value = 5 highlight_color = [255, 0, 0] },
// heavy pistols大威力手槍
? ? ? ? // 從左到右:武器名稱→一盒彈匣能補(bǔ)充多少子彈→初始子彈→安全門價(jià)格→高亮顏色
? ? ? ? //
{ name = "weapon_deagle" entity = "weapon_deagle" ammobox_use = 2 default_ammo = 7 security_door_value = 20 highlight_color = [255, 0, 0] },
{ name = "weapon_revolver" entity = "weapon_revolver" ammobox_use = 1 default_ammo = 4 security_door_value = 30 highlight_color = [255, 0, 0] },
// SMGs沖鋒槍
? ? ? ? // 從左到右:武器名稱→一盒彈匣能補(bǔ)充多少子彈→初始子彈→安全門價(jià)格→高亮顏色
{ name = "weapon_mac10" entity = "weapon_mac10" ammobox_use = 10 default_ammo = 30 security_door_value = 10 highlight_color = [255, 0, 0] },
{ name = "weapon_bizon" entity = "weapon_bizon" ammobox_use = 10 default_ammo = 50 security_door_value = 10 highlight_color = [255, 0, 0] },
{ name = "weapon_mp7" entity = "weapon_mp7" ammobox_use = 10 default_ammo = 30 security_door_value = 15 highlight_color = [255, 0, 0] },
{ name = "weapon_mp9" entity = "weapon_mp9" ammobox_use = 10 default_ammo = 30 security_door_value = 15 highlight_color = [255, 0, 0] },
{ name = "weapon_ump45" entity = "weapon_ump45" ammobox_use = 10 default_ammo = 25 security_door_value = 15 highlight_color = [255, 0, 0] },
{ name = "weapon_p90" entity = "weapon_p90" ammobox_use = 10 default_ammo = 40 security_door_value = 15 highlight_color = [255, 0, 0] },
{ name = "weapon_mp5sd" entity = "weapon_mp5sd" ammobox_use = 10 default_ammo = 30 security_door_value = 15 highlight_color = [255, 0, 0] },
// shotguns噴子
? ? ? ? // 從左到右:武器名稱→一盒彈匣能補(bǔ)充多少子彈→初始子彈→安全門價(jià)格→高亮顏色
{ name = "weapon_nova" entity = "weapon_nova" ammobox_use = 5 default_ammo = 15 security_door_value = 15 highlight_color = [255, 0, 0] },
{ name = "weapon_sawedoff" entity = "weapon_sawedoff" ammobox_use = 5 default_ammo = 15 security_door_value = 15 highlight_color = [255, 0, 0] },
{ name = "weapon_mag7" entity = "weapon_mag7" ammobox_use = 5 default_ammo = 15 security_door_value = 15 highlight_color = [255, 0, 0] },
{ name = "weapon_xm1014" entity = "weapon_xm1014" ammobox_use = 5 default_ammo = 10 security_door_value = 15 highlight_color = [255, 0, 0] },
// ARs步槍
? ? ? ? // 從左到右:武器名稱→一盒彈匣能補(bǔ)充多少子彈→初始子彈→安全門價(jià)格→高亮顏色
? ? ? ? //
? ? ? ? //
{ name = "weapon_galilar" entity = "weapon_galilar" ammobox_use = 7 default_ammo = 35 security_door_value = 25 highlight_color = [255, 0, 0] },
{ name = "weapon_famas" entity = "weapon_famas" ammobox_use = 7 default_ammo = 25 security_door_value = 25 highlight_color = [255, 0, 0] },
{ name = "weapon_ak47" entity = "weapon_ak47" ammobox_use = 5 default_ammo = 30 security_door_value = 25 highlight_color = [255, 0, 0] },
{ name = "weapon_m4a1" entity = "weapon_m4a1" ammobox_use = 6 default_ammo = 30 security_door_value = 25 highlight_color = [255, 0, 0] },
{ name = "weapon_m4a1_silencer" entity = "weapon_m4a1_silencer" ammobox_use = 6 default_ammo = 25 security_door_value = 25 highlight_color = [255, 0, 0] },
{ name = "weapon_aug" entity = "weapon_aug" ammobox_use = 4 default_ammo = 20 security_door_value = 25 highlight_color = [255, 0, 0] },
{ name = "weapon_sg556" entity = "weapon_sg556" ammobox_use = 4 default_ammo = 20 security_door_value = 25 highlight_color = [255, 0, 0] },
// machine guns重機(jī)槍
? ? ? ? // 從左到右:武器名稱→一盒彈匣能補(bǔ)充多少子彈→初始子彈→安全門價(jià)格→高亮顏色
{ name = "weapon_m249" entity = "weapon_m249" ammobox_use = 10 default_ammo = 80 security_door_value = 25 highlight_color = [255, 0, 0] },
// snipers雞雞槍
? ? ? ? // 從左到右:武器名稱→一盒彈匣能補(bǔ)充多少子彈→初始子彈→安全門價(jià)格→高亮顏色
? ? ? ? //
? ? ? ? //
{ name = "weapon_awp" entity = "weapon_awp" ammobox_use = 1 default_ammo = 5 security_door_value = 40 highlight_color = [255, 0, 0] },
{ name = "weapon_ssg08" entity = "weapon_ssg08" ammobox_use = 2 default_ammo = 12 security_door_value = 40 highlight_color = [255, 0, 0] },
{ name = "weapon_scar20" entity = "weapon_scar20" ammobox_use = 1 default_ammo = 10 security_door_value = 40 highlight_color = [255, 0, 0] },
{ name = "weapon_g3sg1" entity = "weapon_g3sg1" ammobox_use = 1 default_ammo = 10 security_door_value = 40 highlight_color = [255, 0, 0] },
// armor護(hù)甲
{ name = "armor_helmet" entity = "prop_weapon_upgrade_armor_helmet" default_ammo = -1 security_door_value = 5 highlight_color = [0, 110, 255] },
{ name = "helmet" entity = "prop_weapon_upgrade_helmet" default_ammo = -1 security_door_value = 2 highlight_color = [0, 110, 255] },
{ name = "armor" entity = "prop_weapon_upgrade_armor" default_ammo = -1 security_door_value = 2 highlight_color = [0, 110, 255] },
{ name = "shield" entity = "weapon_shield" default_ammo = -1 security_door_value = 4 highlight_color = [0, 110, 255] },
// exojump
{ name = "exojump" entity = "prop_weapon_upgrade_exojump" default_ammo = -1 security_door_value = 2 highlight_color = [0, 110, 255] },
// ammo
{ name = "ammo" entity = "prop_ammo_box_generic" default_ammo = -1 security_door_value = 10 highlight_color = [255, 220, 0] },
// health
{ name = "healthshot" entity = "weapon_healthshot" default_ammo = -1 security_door_value = 10 highlight_color = [0, 255, 180] },
// drone
? ? ? ? //?哨兵
? ? ? ? //
? ? ? ? //
{ name = "dronegun" entity = "dronegun" default_ammo = -1 security_door_value = 0 highlight_color = [0, 0, 0] },
// hostage
{ name = "hostage" entity = "hostage_entity" default_ammo = -1 security_door_value = 1 highlight_color = [255, 222, 0] },
// upgrades
? ? ? ? // 跟升級(jí)有關(guān)的四大芯片:
? ? ? ? // tablet_highres 高分辨率
? ? ? ? // tablet_zoneinte l毒圈預(yù)測(cè)
? ? ? ? // tablet_droneintel 升級(jí)無人機(jī)
? ? ? ? // tablet_dronepilot 控制無人機(jī)
? ? ? ? // contractkill 高分目標(biāo)/接單殺人
{ name = "tablet_highres" entity = "prop_weapon_upgrade_tablet_highres" default_ammo = -1 security_door_value = 50 highlight_color = [170, 240, 255] },
{ name = "tablet_zoneintel" entity = "prop_weapon_upgrade_tablet_zoneintel" default_ammo = -1 security_door_value = 20 highlight_color = [170, 240, 255] },
{ name = "tablet_droneintel" entity = "prop_weapon_upgrade_tablet_droneintel" default_ammo = -1 security_door_value = 10 highlight_color = [170, 240, 255] },
{ name = "contractkill" entity = "prop_weapon_upgrade_contractkill" default_ammo = -1 security_door_value = 1 highlight_color = [170, 240, 255] },
{ name = "tablet_dronepilot" entity = "prop_weapon_upgrade_tablet_dronepilot" default_ammo = -1 security_door_value = 12 highlight_color = [170, 240, 255] },
{ name = "bonus_explore_money" entity = "bonus_explore_money" default_ammo = -1 security_door_value = 1 highlight_color = [170, 240, 255] },
{ name = "bonus_wave_money" entity = "bonus_wave_money" default_ammo = -1 security_door_value = 1 highlight_color = [170, 240, 255] },
// default tablet
{ name = "tablet" entity = "weapon_tablet" default_ammo = -1 security_door_value = 1 highlight_color = [170, 240, 255] },
// radar jammer
{ name = "jammer" entity = "radar_jammer" default_ammo = -1 security_door_value = 20 highlight_color = [170, 240, 255] },
// safe
{ name = "safe" entity = "func_survival_c4_target" default_ammo = -1 security_door_value = 0 highlight_color = [0, 255, 0] },
{ name = "exploding_barrel" entity = "prop_exploding_barrel" default_ammo = -1 security_door_value = 0 highlight_color = [0, 0, 0] },
// reveal nearest weapon crate (not really an entity)
? ? ? ? // 顯示最近的一個(gè)武器箱(大紅?)
? ? ? ? //
{ name = "reveal_nearest_weapon_crate" entity = "reveal_nearest_weapon_crate" default_ammo = -1 security_door_value = 0 highlight_color = [0, 255, 0] },
// only for classname matches
{ name = "do_not_use_molotov" entity = "weapon_molotov" default_ammo = -1 security_door_value = 1 highlight_color = [255, 130, 0] },
{ name = "do_not_use_hegrenade" entity = "weapon_hegrenade" default_ammo = -1 security_door_value = 3 highlight_color = [255, 130, 0] },
{ name = "do_not_use_decoy" entity = "weapon_decoy" default_ammo = -1 security_door_value = 0 highlight_color = [0, 220, 255] },
]
// content can be crates/lootlists name
? ? // 重頭部分:地圖開局時(shí)各種物體的數(shù)量(quantity)、刷新半徑(weight_radius大概是這么翻譯)、刷新優(yōu)先度(priority)
gamestart =
[
{ name = "hostages" content = "hostage_list" quantity = 3 weight_radius = 2000 priority = 0 },
{ name = "safes" content = "safe_list" quantity = 2 weight_radius = 4000 priority = 1 },
{ name = "large_metal_crates" content = "large_metal_crate" quantity = 8 weight_radius = 1200 priority = 2 },
{ name = "small_metal_crates" content = "small_metal_crate" quantity = 12 weight_radius = 1000 priority = 2 },
{ name = "explosive_crates" content = "explosive_crate" quantity = 18 weight_radius = 750 priority = 2 },
{ name = "smallarms_crates" content = "smallarms_crate" quantity = 14 weight_radius = 500 priority = 2 },
{ name = "loose_guns" content = "loose_gun_list" quantity = 28 weight_radius = 250 priority = 2 },
{ name = "loose_melees" content = "loose_melee_list" quantity = 25 weight_radius = 250 priority = 2 },
{ name = "loose_grenades" content = "loose_grenade_list" quantity = 17 weight_radius = 250 priority = 2 },
{ name = "loose_armor" content = "loose_armor_list" quantity = 16 weight_radius = 2000 priority = 3 },
{ name = "loose_shields" content = "loose_shield_list" quantity = 2 weight_radius = 1500 priority = 3 },
{ name = "loose_ammos" content = "loose_ammo_list" quantity = 25 weight_radius = 2000 priority = 4 },
{ name = "droneguns" content = "dronegun_list" quantity = 4 weight_radius = 2000 priority = 4 },
{ name = "money_bags" content = "money_crate" quantity = 12 weight_radius = 3000 priority = 5 },
{ name = "tasers" content = "loose_weapon_taser" quantity = 2 weight_radius = 3000 priority = 6 },
{ name = "tool_crates" content = "tool_crate" quantity = 21 weight_radius = 750 priority = 7 },
{ name = "loose_items" content = "loose_items_list" quantity = 14 weight_radius = 500 priority = 8 },
{ name = "exploding_barrels" content = "exploding_barrel_list" quantity = 10 weight_radius = 250 priority = 9 },
{ name = "loose_cash" content = "loose_cash_list" quantity = 100 weight_radius = 250 priority = 10 },
]
}
? ? ?hostage 人質(zhì)
? ? ?safes 保險(xiǎn)箱
? ? ?large_metal_crates 噴子類的大紅箱子
? ? ?small_metal_crates 沖鋒槍類的大紅箱子
? ? ?explosive_crate_list C4、高爆手雷、遙控炸彈
? ? ?smallarms_crates 手槍類(沒有格洛克/P2000
? ? ?loose_guns 手槍類(格洛克/P2000
? ? ?loose_melees 斧頭錘子扳手匕首
? ? ?loose_grenades 煙/閃/火/地雷
? ? ?loose_armor 一套護(hù)甲
? ? ?droneguns 哨兵
? ? ?money_bags 錢袋
? ? ?tasers 電擊槍
? ? ?tool_crates 火/誘餌彈/匕首/治療針/斧頭錘子扳手/護(hù)甲
? ? ?loose_items 降落傘/預(yù)測(cè)毒圈芯片/無人機(jī)升級(jí)芯片/高分目標(biāo)/EXO彈跳裝置
? ? ?exploding_barrels 油桶
? ? ?loose_cash 散落的零錢(50~100$)