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鋼鐵雄心4開(kāi)發(fā)日志 | 6/16 軍官團(tuán)

2021-06-23 19:49 作者:牧有漢化  | 我要投稿

牧游社 牧有漢化翻譯


HOI4 Dev Diary - Officer Corps

Arheo, Director of Cured Meats


Greetings all, Arheo here!

大家吼,我是Arheo!


For my first HoI dev diary, I'm here to introduce the Officer Corps: a collection of new features that will be included as part of No Step Back and the Barbarossa update.

這是我的第一篇HOI開(kāi)發(fā)日志。這篇文章將會(huì)介紹軍官團(tuán)Officer Corps。軍官團(tuán)集合了許多新的功能,并將作為絕不后退No Step Back巴巴羅薩Barbarossa更新的一部分推送。


For quite a while, we've wanted to allow for more direct specialization of military branches, as well as tying together various disparate systems such as the high command, generals, military-focused national spirits, and doctrines. To achieve step one of this process, we're giving the Officer Corps and associated mechanics a unique national interface:

很久以來(lái),我們一直想讓各個(gè)軍種更專門化,并將各自不同的系統(tǒng)——例如總司令、將軍、以軍事為重點(diǎn)的民族精神、軍事學(xué)說(shuō)等——結(jié)合起來(lái)。為了實(shí)現(xiàn)這個(gè)過(guò)程的第一步,我們將給予軍官團(tuán)和相關(guān)機(jī)制一個(gè)獨(dú)有的國(guó)家界面。


(WIP, as usual)

如往常一樣,界面還在開(kāi)發(fā)中。


Here, the empty advisor portraits at the top of the window are where you can now find your High Command and Military Theorist, and the advisor portraits below this are related to each branch Chief - they have been moved out of the political sub-window accordingly.

現(xiàn)在,在這個(gè)界面頂部的空白顧問(wèn)頭像里可以找到你的總司令和軍事理論家,而這下面的顧問(wèn)頭像則與每個(gè)軍種的首長(zhǎng)有關(guān)——相應(yīng)的,他們已經(jīng)被移出了政府界面。


As well as UI location, there are further changes coming to all military advisors. Where previously, the theorist was the only advisor type that granted daily experience gain, all high command and branch chief will now generate experience appropriate to the branch they represent.

除了UI的位置,所有軍事顧問(wèn)的機(jī)制都會(huì)有進(jìn)一步的變化。以前,軍事理論家是唯一能獲得日常經(jīng)驗(yàn)收益的顧問(wèn)類型,而現(xiàn)在所有總司令和軍種首長(zhǎng)都會(huì)產(chǎn)生與其所代表的軍種相符的經(jīng)驗(yàn)。


費(fèi)迪南德·舍爾納
陸軍經(jīng)驗(yàn)獲?。好咳?0.08
步兵師進(jìn)攻:+10%
步兵師防御:+15%


The Advisor rank (e.g. Expert) indicates both the magnitude of their modifier bonus, and the daily experience you will receive.

顧問(wèn)的等級(jí)(如專家等)表明其修正獎(jiǎng)勵(lì)的大小,以及你將獲得的每日經(jīng)驗(yàn)。


We're also experimenting with a split political/command power costs to gate the experience ramp-up somewhat, along with some other minor changes to command power.

我們還嘗試將選取顧問(wèn)的花費(fèi)分?jǐn)偨o政治點(diǎn)數(shù)和指揮點(diǎn)數(shù),以便在一定程度上提高獲取經(jīng)驗(yàn)的門檻,同時(shí)對(duì)指揮點(diǎn)數(shù)進(jìn)行一些其他的小改動(dòng)。


Behind the scenes, we've made a host of changes to the advisor, spirits, and commander systems. Where previously, if we wanted to create a national spirit related to having a certain character in your government, it would be entirely unrelated to having an advisor with the same name, masquerading as the same person - likewise for commanders and advisors masquerading as the same person. This has changed. These are (for the most part) now controlled by 'characters'. This has pretty sweeping connotations for our internal content designers, as well as modders, but importantly also allows us to bring the following new system to the No Step Back release:

在幕后,我們還對(duì)顧問(wèn)、民族精神和指揮官系統(tǒng)進(jìn)行了大量的修改。以前,如果你創(chuàng)建一個(gè)與在政府界面中的人物有關(guān)的民族精神,則他一個(gè)和同名同姓的、偽裝成同一個(gè)人的顧問(wèn)毫無(wú)關(guān)系——同樣,指揮官和顧問(wèn)之間的關(guān)系也是一樣。這一點(diǎn)已經(jīng)改變。這些系統(tǒng)現(xiàn)在由“人物”控制。這對(duì)我們的內(nèi)部?jī)?nèi)容設(shè)計(jì)者以及模組制作者來(lái)說(shuō)具有相當(dāng)廣泛的意義,但重要的是,這也使我們能夠在絕不后退No Step Back版本中引入下述的新系統(tǒng)。



Advisor Promotion

顧問(wèn)晉升


The introduction of a more connected Officer Corps felt like the perfect time to bring more of a connection to the Generals and Field Marshals that oversee your active forces, and the various military offices that advise your government.

引入一個(gè)連接更緊密的軍官團(tuán)系統(tǒng),讓我們覺(jué)得是時(shí)候在監(jiān)管諸軍的元帥和將軍以及為政府提供建議的各式軍官之間創(chuàng)建出更多關(guān)聯(lián)性了。


In No Step Back, Generals, Admirals or Field Marshals can be assigned an advisory desk duty in addition to their status as a field commander. This will effectively add the character as a new advisor to your roster.

絕不后退No Step Back中,將軍、海軍上將或陸軍元帥除了作為戰(zhàn)地指揮官的身份外,還可以被委任一個(gè)顧問(wèn)的身份。這將有效地把這個(gè)人物變?yōu)槟憧捎玫男骂檰?wèn)。


The type of advisor available to you is dependent on the skill level and traits of the commander you're 'promoting' (not everyone likes desk duty), as you can see in the highly WIP interface below:

你可用的顧問(wèn)類型取決于你“晉升”的指揮官的技能等級(jí)和特質(zhì)(不是每個(gè)人都喜歡做文職工作),正如你在下面的界面(正在開(kāi)發(fā)中)中看到的那樣。


恩斯特-埃貝哈德·赫爾
塹壕專家
使恩斯特-埃貝哈德·赫爾成為一個(gè)擁有以下特質(zhì)的可用顧問(wèn)(總司令):
工程師:
角色等級(jí)為4的時(shí)候?yàn)閷<翌檰?wèn):陸軍經(jīng)驗(yàn)獲得:每日+0.06;塹壕速度+4%;
角色等級(jí)為6的時(shí)候?yàn)闄?quán)威顧問(wèn):陸軍經(jīng)驗(yàn)獲得:每日+0.08;塹壕速度+8%;
角色等級(jí)為8的時(shí)候?yàn)樘觳蓬檰?wèn):陸軍經(jīng)驗(yàn)獲得:每日+0.10;塹壕速度+12%;


Here, Herr Hell can be converted to an Entrenchment specialist as he possesses the Engineer trait, and has skill level 5. Currently, both Military High Command and branch Chief roles are available.

在這兒,赫爾先生可以被轉(zhuǎn)換為塹壕專家,因?yàn)樗麚碛泄こ處煹奶刭|(zhì)并且技能等級(jí)為5。目前,總司令和軍種首長(zhǎng)的角色都可以使用。



Experience

經(jīng)驗(yàn)值


Experience generation in general has been weighted and balanced in order to achieve a more gradual switch from peacetime generation (a strong cadre of advisors, and unit training), through to wartime. Experience generation from combat and battles has been reduced fairly significantly to account for this, as well as capped (separately from other sources). Overall, experience generation will be consistently higher than in previous versions - this was done both to mitigate the introduction of the tank designer (and thereby increased costs), and to account for the other new ways in which you are now able to spend experience, which we shall cover below.

經(jīng)驗(yàn)的產(chǎn)生總體上已經(jīng)被強(qiáng)化和平衡,以便實(shí)現(xiàn)從和平時(shí)期(強(qiáng)大的顧問(wèn)隊(duì)伍和部隊(duì)訓(xùn)練)到戰(zhàn)時(shí)的逐步轉(zhuǎn)換??紤]到這一點(diǎn),作戰(zhàn)和戰(zhàn)斗產(chǎn)生的經(jīng)驗(yàn)已經(jīng)大大減少,并且有上限(與其他來(lái)源的經(jīng)驗(yàn)分開(kāi))。總體來(lái)說(shuō),經(jīng)驗(yàn)的產(chǎn)生將高于以前的版本——這樣做既是為了減輕坦克設(shè)計(jì)器的引入以及其增加的經(jīng)驗(yàn)花費(fèi),也是為了適應(yīng)新版本花費(fèi)經(jīng)驗(yàn)的新途徑,我們將在下面介紹這些新途徑。


The eagle-eyed amongst you noticed in a previous diary that the doctrine branches had been removed from the technology window - they can now be accessed from the officer corps interface, and will function somewhat differently to before. Doctrines will be unlocked directly by spending branch experience, which can still be affected by instanced cost modifiers often found in focus trees and events.

牧光銳利的人在之前的開(kāi)發(fā)日志中就已經(jīng)發(fā)現(xiàn),軍事學(xué)說(shuō)已經(jīng)從科技窗口中移除——它們現(xiàn)在可以從軍官團(tuán)界面進(jìn)入,而且功能與之前有些不同。學(xué)說(shuō)將直接通過(guò)花費(fèi)軍種經(jīng)驗(yàn)來(lái)解鎖。解鎖的成本仍然會(huì)受到國(guó)策樹(shù)和事件中經(jīng)常出現(xiàn)的成本修正的影響。


(There have been no major structural changes to doctrine layouts)

軍事學(xué)說(shuō)的布局沒(méi)有重大的結(jié)構(gòu)性變化。

優(yōu)勢(shì)火力
學(xué)說(shuō)花費(fèi):100陸軍經(jīng)驗(yàn)
來(lái)自:基礎(chǔ)花費(fèi)100.00
效果:
所有前線單位:軟攻+10%;解鎖戰(zhàn)術(shù)“彈幕攔截”;


There are, in addition to the above, several new and exciting things that branch experience will be used for in NSB, some of which are handily teased in the first screenshot of this diary. Alas, we will be covering what those are and how they might affect your gameplay in a future DD.

除了上述內(nèi)容外,在絕不后退No Step Back中還有一些嶄新的、令人興奮的東西,其中一些在本篇開(kāi)發(fā)日志的第一張截圖中就有預(yù)告。唉,我們將在未來(lái)的開(kāi)發(fā)日志中介紹這些東西以及它們可能對(duì)你的游戲產(chǎn)生的影響。


/ Arheo

Arheo敬上。



翻譯:亞歷山德羅夫

校對(duì):zzztotoso 三等文官猹中堂


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